My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Goblin Drill Giant Skeleton
Giant Snowball
Archers Guards Goblin Drill
Zap
Archers Guards Goblin Drill
Barbarian Barrel
Electro Spirit Archers Wizard Guards Goblin Drill Giant Skeleton
The Log
Electro Spirit Archers Guards Goblin Drill Giant Skeleton
Earthquake
Archers Guards Goblin Drill
Arrows
Electro Spirit Archers Guards Goblin Drill
Royal Delivery
Electro Spirit Archers Wizard Guards Goblin Drill Giant Skeleton
Fireball
Archers Wizard Goblin Drill
Poison
Archers Wizard Guards Goblin Drill
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Goblin Drill Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Archers Guards Void Goblin Drill Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Archers Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Goblin Drill Giant Skeleton
Zap
Void Electro Spirit Archers Guards Giant Skeleton
Archers
Zap Giant Skeleton
Wizard
Giant Skeleton
Guards
Zap
Void
Zap
Goblin Drill
Electro Spirit
Giant Skeleton
Electro Spirit Zap Archers Wizard

Defense Synergies 0 14

Electro Spirit
Zap Goblin Drill
Zap
Electro Spirit Archers Guards Void Goblin Drill Giant Skeleton
Archers
Zap Guards Goblin Drill Giant Skeleton
Wizard
Guards Giant Skeleton
Guards
Zap Archers Wizard Goblin Drill Giant Skeleton
Void
Zap
Goblin Drill
Electro Spirit Zap Archers Guards
Giant Skeleton
Zap Archers Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Void
Zap Goblin Drill
Archers Void Goblin Drill Giant Skeleton
Guards Goblin Drill
Giant Skeleton
Electro Spirit Zap Archers Guards
Electro Spirit Zap Archers Wizard Void
Electro Spirit Zap Void Giant Skeleton
Goblin Drill
Guards Archers Giant Skeleton
Archers Guards Electro Spirit Zap Wizard Goblin Drill Giant Skeleton
Zap Archers Wizard
Goblin Drill Zap Wizard Guards Giant Skeleton
Wizard Electro Spirit Zap Guards Goblin Drill
Goblin Drill
Zap Goblin Drill
Wizard Goblin Drill
Electro Spirit Zap Archers Wizard Guards Goblin Drill
Zap Wizard Goblin Drill Electro Spirit Archers Guards Giant Skeleton
Goblin Drill
Wizard Electro Spirit Archers Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Void Giant Skeleton
Void Zap Archers Wizard
Guards Giant Skeleton Zap
Guards Giant Skeleton Zap
Giant Skeleton Guards Goblin Drill
Wizard Electro Spirit Zap Archers
Guards Archers Void Giant Skeleton
Giant Skeleton
Zap Void Giant Skeleton Electro Spirit
Guards Goblin Drill
Guards Giant Skeleton
Zap Guards Void Giant Skeleton
Giant Skeleton Wizard Guards
Wizard Archers
Guards Electro Spirit Zap Archers Goblin Drill Giant Skeleton
Electro Spirit Zap Archers Wizard Giant Skeleton
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards Goblin Drill Giant Skeleton
Void Zap
Void Goblin Drill Giant Skeleton
Guards Void Giant Skeleton
Wizard Zap
Wizard Electro Spirit Zap
Archers Wizard
Zap Wizard
Void Zap Wizard
Guards Void
Void Zap Wizard
Void Zap Archers Wizard
Void
Void
Zap
Zap Wizard Goblin Drill
Wizard
Void Zap Archers Wizard
Zap Wizard
Void Giant Skeleton
Wizard Void
Void
Zap Void Goblin Drill
Zap Electro Spirit Wizard
Void Zap Wizard
Void Zap Wizard
Void Zap
Zap Archers Wizard
Zap Electro Spirit Wizard Guards Void
Void
Void Zap Wizard
Zap Void Electro Spirit
Giant Skeleton
Wizard
Zap Electro Spirit Archers Guards Void
Zap Archers Wizard
Void Wizard
Zap Wizard
Void Zap Giant Skeleton
Zap Electro Spirit Guards Giant Skeleton
Zap Void
Void Zap Giant Skeleton

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