My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Giant Skeleton Princess Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Giant Skeleton Princess Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Giant Skeleton
Giant Snowball
Spear Goblins Skeleton Army Baby Dragon Princess
Zap
Spear Goblins Skeleton Army Princess
Barbarian Barrel
Spear Goblins Skeleton Army Giant Skeleton Princess Royal Ghost Magic Archer
The Log
Spear Goblins Skeleton Army Giant Skeleton Princess
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army Princess
Royal Delivery
Spear Goblins Skeleton Army Baby Dragon Giant Skeleton Princess Royal Ghost Magic Archer
Fireball
Skeleton Army Baby Dragon Princess Magic Archer
Poison
Spear Goblins Skeleton Army Princess Magic Archer
Lightning
Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Princess Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Baby Dragon Giant Skeleton Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Skeleton Army Princess Royal Ghost Baby Dragon Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Skeleton Army Princess

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon Giant Skeleton Princess Royal Ghost
Skeleton Army
Baby Dragon
Spear Goblins Giant Skeleton
Giant Skeleton
Spear Goblins Baby Dragon The Log Princess Magic Archer
The Log
Giant Skeleton Princess Magic Archer
Princess
Spear Goblins Giant Skeleton The Log Royal Ghost
Royal Ghost
Spear Goblins Princess Magic Archer
Magic Archer
Giant Skeleton The Log Royal Ghost

Defense Synergies 0 18

Spear Goblins
Skeleton Army Baby Dragon Giant Skeleton The Log Royal Ghost
Skeleton Army
Spear Goblins Giant Skeleton The Log Princess Magic Archer
Baby Dragon
Spear Goblins Giant Skeleton The Log
Giant Skeleton
Spear Goblins Skeleton Army Baby Dragon The Log Princess Magic Archer
The Log
Spear Goblins Skeleton Army Baby Dragon Giant Skeleton Princess Royal Ghost Magic Archer
Princess
Skeleton Army Giant Skeleton The Log Royal Ghost
Royal Ghost
Spear Goblins The Log Princess
Magic Archer
Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon The Log Magic Archer
Skeleton Army The Log
Skeleton Army Giant Skeleton
Skeleton Army
Skeleton Army Giant Skeleton The Log Princess
Skeleton Army The Log Spear Goblins Baby Dragon Royal Ghost Magic Archer
Spear Goblins Baby Dragon Princess Magic Archer
Baby Dragon Giant Skeleton The Log Magic Archer
Skeleton Army Princess
Skeleton Army Spear Goblins Giant Skeleton Royal Ghost
Skeleton Army Spear Goblins Baby Dragon Giant Skeleton The Log Princess Royal Ghost Magic Archer
Spear Goblins Baby Dragon Princess Magic Archer
Skeleton Army Giant Skeleton The Log
Skeleton Army Baby Dragon The Log Princess Royal Ghost Magic Archer
Skeleton Army
Skeleton Army The Log
Skeleton Army
Spear Goblins Skeleton Army Baby Dragon The Log Royal Ghost Magic Archer
Baby Dragon The Log Spear Goblins Giant Skeleton Princess Royal Ghost Magic Archer
Skeleton Army Royal Ghost Spear Goblins Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Giant Skeleton Royal Ghost
Baby Dragon The Log Royal Ghost Magic Archer
Skeleton Army Giant Skeleton Spear Goblins The Log
Skeleton Army Giant Skeleton The Log
Giant Skeleton Skeleton Army
Baby Dragon Princess Magic Archer
Skeleton Army Spear Goblins Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Spear Goblins Skeleton Army Baby Dragon The Log Magic Archer
Skeleton Army
Giant Skeleton
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton
Skeleton Army Baby Dragon Princess Magic Archer
Skeleton Army Spear Goblins Baby Dragon Giant Skeleton The Log Magic Archer
Baby Dragon Giant Skeleton The Log Princess Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Baby Dragon Giant Skeleton The Log Royal Ghost
Baby Dragon The Log Princess Royal Ghost Magic Archer
Baby Dragon Giant Skeleton The Log Magic Archer
Giant Skeleton The Log
Baby Dragon The Log Magic Archer
Spear Goblins Baby Dragon Princess Magic Archer
Baby Dragon The Log Princess Magic Archer
The Log Baby Dragon Princess Magic Archer
The Log
The Log Princess Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon The Log Princess Magic Archer
Baby Dragon Princess Magic Archer
Princess Baby Dragon The Log Magic Archer
Spear Goblins Baby Dragon The Log Princess Magic Archer
Magic Archer Baby Dragon The Log Princess
Baby Dragon The Log Princess Magic Archer
Baby Dragon The Log Princess Magic Archer
Baby Dragon Giant Skeleton The Log Magic Archer
Princess
The Log
Baby Dragon The Log
The Log Baby Dragon Princess Magic Archer
The Log Baby Dragon Princess Royal Ghost Magic Archer
Baby Dragon The Log Princess Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Princess Magic Archer
The Log Magic Archer
Princess Magic Archer
Giant Skeleton
The Log Princess Magic Archer
Spear Goblins Skeleton Army Princess Magic Archer
Baby Dragon Princess Magic Archer
The Log
Baby Dragon Princess Magic Archer
The Log Baby Dragon Princess Magic Archer
Giant Skeleton
Baby Dragon Giant Skeleton The Log Princess Magic Archer
Princess Magic Archer
Baby Dragon Giant Skeleton The Log Princess Royal Ghost Magic Archer

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