My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Elixir Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem
Giant Snowball
Spear Goblins Witch
Zap
Spear Goblins Firecracker Witch
Barbarian Barrel
Spear Goblins Knight Firecracker Elixir Golem Witch
The Log
Spear Goblins Firecracker Elixir Golem Witch
Earthquake
Spear Goblins Firecracker Elixir Golem Witch
Arrows
Spear Goblins Firecracker Witch
Royal Delivery
Spear Goblins Knight Firecracker Elixir Golem Witch
Fireball
Firecracker Elixir Golem Witch
Poison
Spear Goblins Firecracker Elixir Golem Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Firecracker Elixir Golem Void Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Firecracker Elixir Golem Mega Knight
Arrows
Void Knight Elixir Golem Mega Knight
Knight
Spear Goblins Firecracker Arrows Witch
Firecracker
Knight Elixir Golem Spear Goblins Mega Knight
Elixir Golem
Firecracker Spear Goblins Arrows Witch
Void
Arrows
Witch
Knight Elixir Golem Mega Knight
Mega Knight
Spear Goblins Arrows Firecracker Witch

Defense Synergies 3 8

Spear Goblins
Knight Arrows Firecracker Mega Knight
Arrows
Mega Knight Spear Goblins Knight Void
Knight
Spear Goblins Firecracker Arrows Witch
Firecracker
Knight Spear Goblins Mega Knight
Elixir Golem
Void
Arrows
Witch
Knight Mega Knight
Mega Knight
Arrows Spear Goblins Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker Void
Knight Firecracker Witch Mega Knight
Witch Mega Knight Knight Void
Witch Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Spear Goblins Firecracker Mega Knight
Spear Goblins Arrows Firecracker Void Witch
Arrows Void Mega Knight
Witch
Knight Spear Goblins Firecracker Mega Knight
Witch Spear Goblins Arrows Knight Firecracker Mega Knight
Arrows Spear Goblins Firecracker Witch
Mega Knight Knight Witch
Mega Knight Arrows Firecracker Witch
Knight Mega Knight
Mega Knight
Mega Knight Arrows Knight Firecracker Witch
Arrows Mega Knight Spear Goblins Knight Firecracker Witch
Arrows Witch Spear Goblins Knight Firecracker Mega Knight
Mega Knight Spear Goblins Arrows Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Void Witch
Void Arrows Knight Firecracker Mega Knight
Mega Knight Spear Goblins Knight Witch
Mega Knight Knight
Knight Witch Mega Knight
Arrows Firecracker Witch
Spear Goblins Knight Void Witch
Mega Knight Knight
Void Mega Knight Spear Goblins Knight Firecracker Witch
Witch
Mega Knight Knight Witch
Mega Knight Arrows Void
Mega Knight Knight Witch
Firecracker Witch Mega Knight
Witch Spear Goblins Knight Firecracker
Arrows Mega Knight Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Knight Firecracker Void
Arrows Firecracker Mega Knight
Arrows Firecracker Spear Goblins Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Void Firecracker
Void
Firecracker Void Arrows Knight
Void Arrows Firecracker
Knight Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Spear Goblins Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Void Arrows Firecracker Mega Knight
Arrows Firecracker Witch Mega Knight
Void Mega Knight
Arrows Void
Void
Arrows Void
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Void Witch
Void Arrows Witch Mega Knight
Void Arrows Firecracker
Arrows Firecracker Witch
Firecracker Void Witch
Void
Void Arrows Mega Knight
Void Arrows Firecracker
Mega Knight
Arrows Firecracker
Spear Goblins Void Witch
Arrows Firecracker Witch
Arrows
Void Knight Firecracker Mega Knight
Arrows Firecracker
Void Arrows
Firecracker Mega Knight
Firecracker Witch
Firecracker Void Witch
Void Firecracker Witch Mega Knight

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