My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Bomb Tower Electro Wizard
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Bomb Tower Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider Electro Wizard
Fireball
Firecracker Bomb Tower Hog Rider Electro Wizard
Poison
Firecracker Bomb Tower Electro Wizard
Lightning
Bomb Tower Electro Wizard
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Rage Firecracker Bomb Tower Hog Rider Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Rage Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hog Rider Firecracker Poison Electro Wizard
Firecracker
Hog Rider Giant Snowball
Bomb Tower
Hog Rider
Giant Snowball Firecracker Rage Poison Electro Wizard
Rage
Hog Rider Electro Wizard
Poison
Giant Snowball Hog Rider
Electro Wizard
Giant Snowball Hog Rider Rage

Defense Synergies 0 13

Skeletons
Giant Snowball Firecracker Bomb Tower Poison Electro Wizard
Giant Snowball
Skeletons Firecracker Bomb Tower Poison Electro Wizard
Firecracker
Skeletons Giant Snowball Bomb Tower Electro Wizard
Bomb Tower
Skeletons Giant Snowball Firecracker Electro Wizard
Hog Rider
Rage
Poison
Skeletons Giant Snowball Electro Wizard
Electro Wizard
Skeletons Giant Snowball Firecracker Bomb Tower Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Bomb Tower Skeletons Firecracker Electro Wizard
Bomb Tower Skeletons Giant Snowball Electro Wizard
Bomb Tower Skeletons Firecracker Electro Wizard
Firecracker Bomb Tower Poison
Skeletons Giant Snowball Firecracker Bomb Tower Electro Wizard
Giant Snowball Electro Wizard Firecracker Bomb Tower Poison
Bomb Tower Poison Electro Wizard
Skeletons Bomb Tower
Skeletons Giant Snowball Firecracker Electro Wizard
Poison Electro Wizard Skeletons Giant Snowball Firecracker Bomb Tower
Giant Snowball Firecracker Poison Electro Wizard
Bomb Tower Skeletons Giant Snowball Electro Wizard
Bomb Tower Giant Snowball Firecracker Poison Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Giant Snowball Electro Wizard
Bomb Tower Skeletons Firecracker Poison Electro Wizard
Bomb Tower Giant Snowball Firecracker Electro Wizard
Giant Snowball Bomb Tower Poison Firecracker Electro Wizard
Bomb Tower Electro Wizard
Giant Snowball Firecracker Bomb Tower Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Electro Wizard
Poison Electro Wizard Giant Snowball Firecracker Bomb Tower
Skeletons Bomb Tower Electro Wizard
Electro Wizard
Skeletons
Firecracker Poison Skeletons Giant Snowball Bomb Tower Electro Wizard
Skeletons Bomb Tower Electro Wizard
Bomb Tower
Electro Wizard Skeletons Giant Snowball Firecracker Bomb Tower Poison
Skeletons
Bomb Tower
Giant Snowball Poison Electro Wizard
Skeletons Bomb Tower
Firecracker Bomb Tower
Electro Wizard Skeletons Firecracker Bomb Tower Poison
Poison Giant Snowball Firecracker Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Giant Snowball Electro Wizard
Poison
Firecracker Poison
Poison Giant Snowball Firecracker
Firecracker Poison Giant Snowball
Firecracker Poison
Poison Giant Snowball Firecracker
Poison Giant Snowball Firecracker
Giant Snowball Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Giant Snowball Firecracker
Poison Giant Snowball Firecracker
Firecracker Poison
Giant Snowball Firecracker Poison
Giant Snowball Firecracker Poison
Firecracker Poison
Giant Snowball Poison
Giant Snowball Firecracker Poison Electro Wizard
Giant Snowball Firecracker Poison
Poison
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Firecracker Poison
Firecracker Poison Giant Snowball Electro Wizard
Giant Snowball Poison
Poison Firecracker
Poison Giant Snowball Firecracker Electro Wizard
Electro Wizard Giant Snowball Firecracker Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Firecracker Poison Electro Wizard
Giant Snowball Firecracker Poison
Electro Wizard
Poison Giant Snowball Firecracker Electro Wizard
Poison Firecracker Electro Wizard
Giant Snowball Firecracker Poison
Giant Snowball Poison
Firecracker
Giant Snowball Firecracker Poison Electro Wizard
Firecracker Giant Snowball Poison Electro Wizard
Poison Giant Snowball Firecracker Electro Wizard

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