My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Witch Electro Wizard Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Ram Rider
Giant Snowball
Skeletons Minions Witch Lumberjack Ram Rider
Zap
Skeletons Minions Witch Ram Rider
Barbarian Barrel
Skeletons Wizard Witch Electro Wizard Lumberjack
The Log
Skeletons Witch Lumberjack Ram Rider
Earthquake
Skeletons Witch
Arrows
Skeletons Minions Witch
Royal Delivery
Skeletons Minions Wizard Witch Electro Wizard Lumberjack Ram Rider
Fireball
Minions Wizard Witch Electro Wizard Lumberjack Ram Rider
Poison
Minions Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard Lumberjack Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Electro Wizard Lumberjack Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Minions Electro Wizard Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Mega Knight Lumberjack Ram Rider
Wizard
Lumberjack Ram Rider Mega Knight
Witch
Lumberjack Ram Rider Mega Knight
Electro Wizard
Lumberjack Ram Rider Mega Knight
Lumberjack
Minions Wizard Witch Electro Wizard Ram Rider Mega Knight
Ram Rider
Minions Wizard Witch Electro Wizard Lumberjack Mega Knight
Mega Knight
Minions Wizard Witch Electro Wizard Lumberjack Ram Rider

Defense Synergies 0 20

Skeletons
Minions Wizard Witch Electro Wizard Lumberjack Ram Rider
Minions
Skeletons Electro Wizard Lumberjack Ram Rider Mega Knight
Wizard
Skeletons Electro Wizard Lumberjack Mega Knight
Witch
Skeletons Electro Wizard Lumberjack Mega Knight
Electro Wizard
Skeletons Minions Wizard Witch Lumberjack Ram Rider Mega Knight
Lumberjack
Skeletons Minions Wizard Witch Electro Wizard Ram Rider
Ram Rider
Skeletons Minions Electro Wizard Lumberjack
Mega Knight
Minions Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Electro Wizard Ram Rider
Lumberjack Skeletons Minions Witch Electro Wizard Ram Rider Mega Knight
Witch Lumberjack Ram Rider Mega Knight Skeletons Minions Electro Wizard
Witch Lumberjack Skeletons Minions Electro Wizard Ram Rider Mega Knight
Lumberjack Mega Knight
Skeletons Minions Electro Wizard Lumberjack Mega Knight
Minions Electro Wizard Ram Rider Wizard Witch
Electro Wizard Ram Rider Mega Knight
Witch Skeletons Minions Lumberjack
Skeletons Electro Wizard Lumberjack Mega Knight
Minions Witch Electro Wizard Skeletons Wizard Lumberjack Ram Rider Mega Knight
Minions Wizard Witch Electro Wizard Ram Rider
Lumberjack Mega Knight Skeletons Minions Wizard Witch Electro Wizard Ram Rider
Wizard Mega Knight Minions Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack Ram Rider Mega Knight
Electro Wizard Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Skeletons Minions Witch Electro Wizard Lumberjack
Mega Knight Minions Wizard Witch Electro Wizard Lumberjack Ram Rider
Wizard Witch Minions Electro Wizard Lumberjack Ram Rider Mega Knight
Electro Wizard Lumberjack Ram Rider
Wizard Mega Knight Minions Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Witch Electro Wizard
Electro Wizard Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Minions Witch Electro Wizard Ram Rider
Lumberjack Mega Knight Electro Wizard Ram Rider
Skeletons Witch Lumberjack Ram Rider Mega Knight
Wizard Skeletons Minions Witch Electro Wizard Ram Rider
Skeletons Minions Witch Electro Wizard Lumberjack Ram Rider
Mega Knight Lumberjack
Electro Wizard Mega Knight Skeletons Minions Witch
Witch Skeletons
Mega Knight Minions Witch Lumberjack
Mega Knight Electro Wizard
Mega Knight Skeletons Wizard Witch Lumberjack Ram Rider
Wizard Witch Mega Knight
Witch Electro Wizard Skeletons Minions Lumberjack
Minions Mega Knight Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard Ram Rider
Wizard Mega Knight
Wizard Minions Witch Ram Rider
Wizard Witch
Wizard Ram Rider
Wizard Ram Rider
Minions Electro Wizard Lumberjack
Wizard Electro Wizard Ram Rider
Wizard
Minions
Wizard Witch
Wizard Mega Knight
Minions
Wizard Electro Wizard Mega Knight
Wizard Witch Mega Knight
Minions Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch Electro Wizard Ram Rider
Wizard Witch Ram Rider Mega Knight
Wizard Witch Electro Wizard
Electro Wizard Minions Wizard Witch
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Minions Witch
Wizard Witch Electro Wizard Ram Rider
Wizard Electro Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Minions Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight

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