My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Elixir Collector Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Giant Dark Prince
Giant Snowball
Skeletons Minions
Zap
Skeletons Minions Firecracker Dark Prince
Barbarian Barrel
Skeletons Firecracker Dark Prince
The Log
Skeletons Firecracker Mini P.E.K.K.A Dark Prince
Earthquake
Skeletons Firecracker Elixir Collector
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Mini P.E.K.K.A Dark Prince
Fireball
Minions Firecracker Elixir Collector
Poison
Minions Firecracker Elixir Collector
Lightning
Mini P.E.K.K.A Elixir Collector Dark Prince
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Minions Firecracker Mini P.E.K.K.A Dark Prince Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Minions Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Giant Rage Firecracker Mini P.E.K.K.A Dark Prince
Firecracker
Minions Mini P.E.K.K.A Giant Dark Prince
Mini P.E.K.K.A
Giant Minions Firecracker Rage Dark Prince
Giant
Minions Mini P.E.K.K.A Rage Dark Prince Firecracker
Elixir Collector
Rage
Minions Giant Mini P.E.K.K.A Dark Prince
Dark Prince
Giant Minions Firecracker Mini P.E.K.K.A Rage

Defense Synergies 0 8

Skeletons
Minions Firecracker Mini P.E.K.K.A Dark Prince
Minions
Skeletons Firecracker Dark Prince
Firecracker
Skeletons Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Skeletons Firecracker
Giant
Elixir Collector
Rage
Dark Prince
Skeletons Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Mini P.E.K.K.A Skeletons Minions Firecracker Dark Prince
Mini P.E.K.K.A Skeletons Minions Dark Prince
Mini P.E.K.K.A Skeletons Minions Firecracker Dark Prince
Firecracker Mini P.E.K.K.A Dark Prince
Skeletons Minions Firecracker Dark Prince
Minions Firecracker
Mini P.E.K.K.A Skeletons Minions
Skeletons Firecracker Mini P.E.K.K.A Dark Prince
Minions Skeletons Firecracker Dark Prince
Minions Firecracker
Mini P.E.K.K.A Skeletons Minions Dark Prince
Minions Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Minions Firecracker Mini P.E.K.K.A Dark Prince
Minions Firecracker Dark Prince
Minions Firecracker Dark Prince
Mini P.E.K.K.A
Dark Prince Minions Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Dark Prince
Firecracker Mini P.E.K.K.A
Skeletons Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince
Skeletons Mini P.E.K.K.A Dark Prince
Firecracker Skeletons Minions
Mini P.E.K.K.A Dark Prince Skeletons Minions
Mini P.E.K.K.A Dark Prince
Skeletons Minions Firecracker Mini P.E.K.K.A Dark Prince
Skeletons
Minions Mini P.E.K.K.A Dark Prince
Dark Prince
Mini P.E.K.K.A Dark Prince Skeletons
Firecracker
Skeletons Minions Firecracker Mini P.E.K.K.A Dark Prince
Minions Firecracker Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Dark Prince
Firecracker Dark Prince
Firecracker Minions
Firecracker
Firecracker
Firecracker
Minions Mini P.E.K.K.A
Firecracker Dark Prince
Firecracker
Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker
Minions Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince
Firecracker
Minions
Firecracker Dark Prince
Firecracker
Firecracker
Firecracker
Minions Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Minions Dark Prince
Firecracker
Firecracker Mini P.E.K.K.A Dark Prince
Firecracker
Firecracker Dark Prince
Minions Firecracker
Firecracker
Firecracker Dark Prince

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