My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Wizard P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton King
Giant Snowball
Skeletons Skeleton King
Zap
Skeletons Skeleton King
Barbarian Barrel
Skeletons Knight Tesla Wizard Electro Wizard Skeleton King
The Log
Skeletons Skeleton King
Earthquake
Skeletons Tesla Skeleton King
Arrows
Skeletons Skeleton King
Royal Delivery
Skeletons Knight Wizard P.E.K.K.A Electro Wizard Skeleton King
Fireball
Tesla Wizard Electro Wizard Skeleton King
Poison
Wizard Electro Wizard Skeleton King
Lightning
Knight Tesla Wizard Electro Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Tesla Poison Electro Wizard Skeleton King Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Knight Tesla Poison

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Wizard Poison Electro Wizard
Tesla
Wizard
Knight P.E.K.K.A
Poison
P.E.K.K.A Knight
P.E.K.K.A
Poison Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Knight
Skeleton King

Defense Synergies 3 15

Skeletons
Tesla Knight Wizard Poison P.E.K.K.A Electro Wizard
Knight
Tesla Electro Wizard Skeletons Wizard Poison
Tesla
Skeletons Knight Wizard Poison Electro Wizard
Wizard
Skeletons Knight Tesla P.E.K.K.A Electro Wizard Skeleton King
Poison
Skeletons Knight Tesla Electro Wizard
P.E.K.K.A
Skeletons Wizard Electro Wizard
Electro Wizard
Knight Skeletons Tesla Wizard Poison P.E.K.K.A
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard Electro Wizard
P.E.K.K.A Skeletons Knight Tesla Electro Wizard
Tesla P.E.K.K.A Skeletons Knight Electro Wizard
Tesla P.E.K.K.A Skeletons Knight Electro Wizard Skeleton King
Poison P.E.K.K.A
Skeletons Tesla Electro Wizard
Tesla Electro Wizard Wizard Poison
Tesla Poison P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Skeletons Skeleton King
Knight Skeletons Tesla Electro Wizard
Poison Electro Wizard Skeletons Knight Tesla Wizard Skeleton King
Tesla Wizard Poison Electro Wizard
Tesla P.E.K.K.A Skeletons Knight Wizard Electro Wizard
Wizard Tesla Poison P.E.K.K.A Electro Wizard Skeleton King
P.E.K.K.A Knight Tesla Electro Wizard Skeleton King
Tesla P.E.K.K.A Electro Wizard
Tesla Wizard Skeletons Knight Poison P.E.K.K.A Electro Wizard
Tesla Knight Wizard Electro Wizard
Wizard Poison Knight Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Wizard Knight Tesla Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla P.E.K.K.A Electro Wizard
Poison Electro Wizard Knight Tesla Wizard
P.E.K.K.A Skeletons Knight Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
P.E.K.K.A Skeletons Knight Tesla
Wizard Poison Skeletons Tesla Electro Wizard
P.E.K.K.A Skeletons Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla
P.E.K.K.A Electro Wizard Skeletons Knight Poison
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Skeletons Knight Tesla Wizard Skeleton King
Wizard Tesla
Tesla Electro Wizard Skeletons Knight Poison P.E.K.K.A Skeleton King
Poison Tesla Wizard P.E.K.K.A Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Electro Wizard
Poison
Knight Poison
Wizard Poison
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard
Poison Electro Wizard
Poison Knight Wizard Electro Wizard
Poison Wizard
Poison Knight
Poison
Poison
Wizard Poison
Wizard Poison
Poison
Wizard Poison Electro Wizard
Wizard Poison
Poison
Wizard Poison
Poison
Poison Wizard
Poison Wizard Electro Wizard
Wizard Poison
Poison
Poison Wizard Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard
Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Electro Wizard
Poison Wizard Electro Wizard
Poison Knight Wizard Electro Wizard
Wizard Poison Skeleton King
Poison
P.E.K.K.A
Poison Electro Wizard Skeleton King
Poison Electro Wizard
Poison Electro Wizard

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