My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Dart Goblin Goblin Barrel
Zap
Skeletons Cannon Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Dart Goblin Goblin Barrel
The Log
Skeletons Ice Spirit Cannon Dart Goblin Goblin Barrel
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Ice Spirit Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Knight Dart Goblin Goblin Barrel
Fireball
Cannon Dart Goblin Goblin Barrel
Poison
Cannon Dart Goblin
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Cannon Dart Goblin Goblin Barrel Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Goblin Barrel Dart Goblin
Arrows
Fireball Knight Goblin Barrel
Knight
Ice Spirit Dart Goblin Goblin Barrel Arrows Fireball
Cannon
Dart Goblin
Knight Goblin Barrel Ice Spirit
Fireball
Arrows Knight
Goblin Barrel
Ice Spirit Knight Dart Goblin Arrows

Defense Synergies 4 12

Skeletons
Cannon Dart Goblin Ice Spirit Knight
Ice Spirit
Skeletons Knight Cannon Dart Goblin Fireball
Arrows
Knight Cannon Fireball
Knight
Cannon Dart Goblin Skeletons Ice Spirit Arrows Fireball
Cannon
Skeletons Knight Ice Spirit Arrows Dart Goblin Fireball
Dart Goblin
Skeletons Knight Ice Spirit Cannon
Fireball
Ice Spirit Arrows Knight Cannon
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Fireball
Skeletons Ice Spirit Knight Cannon Dart Goblin
Cannon Skeletons Knight Dart Goblin
Cannon Skeletons Knight Dart Goblin
Arrows Fireball
Arrows Fireball Skeletons Cannon Dart Goblin
Dart Goblin Ice Spirit Arrows Cannon Fireball
Arrows Cannon Dart Goblin Fireball
Cannon Skeletons
Knight Skeletons Ice Spirit Cannon Dart Goblin
Dart Goblin Skeletons Arrows Knight Cannon Fireball
Arrows Dart Goblin Fireball
Cannon Skeletons Ice Spirit Knight Fireball
Fireball Ice Spirit Arrows Cannon Dart Goblin
Knight Cannon
Ice Spirit Cannon Fireball
Skeletons Arrows Knight Cannon Fireball
Ice Spirit Arrows Cannon Fireball Knight Dart Goblin
Arrows Ice Spirit Knight Cannon Dart Goblin Fireball
Cannon Dart Goblin
Arrows Knight Cannon Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Arrows Knight
Skeletons Ice Spirit Knight
Knight Fireball
Skeletons Knight Cannon
Arrows Fireball Skeletons Ice Spirit Dart Goblin
Skeletons Knight Dart Goblin Fireball
Knight
Skeletons Ice Spirit Knight Fireball
Skeletons Cannon Dart Goblin
Knight Dart Goblin
Arrows Fireball
Skeletons Knight Cannon Fireball
Cannon Dart Goblin Fireball
Skeletons Ice Spirit Knight Dart Goblin Fireball
Arrows Cannon Dart Goblin Fireball
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Knight Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Ice Spirit Dart Goblin
Arrows Dart Goblin
Arrows Fireball Ice Spirit Dart Goblin
Arrows Fireball Dart Goblin
Fireball
Arrows Knight Dart Goblin Fireball
Fireball Arrows Dart Goblin
Knight Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Spirit Fireball
Arrows Fireball Dart Goblin
Fireball Arrows
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball
Ice Spirit Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Dart Goblin Fireball
Fireball Arrows Dart Goblin
Arrows Fireball
Fireball Knight Dart Goblin
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin
Ice Spirit Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball

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