My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Knight Tesla Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers X-Bow
Barbarian Barrel
Skeletons Ice Spirit Archers Knight Tesla X-Bow
The Log
Skeletons Ice Spirit Archers X-Bow
Earthquake
Skeletons Archers Tesla X-Bow
Arrows
Skeletons Ice Spirit Archers
Royal Delivery
Skeletons Ice Spirit Archers Knight
Fireball
Archers Tesla X-Bow
Poison
Archers X-Bow
Lightning
Knight Tesla Ice Golem X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Ice Golem The Log Archers Knight Tesla X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Ice Golem The Log

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Archers X-Bow
Archers
Knight Ice Golem Ice Spirit X-Bow
Knight
Ice Spirit Archers X-Bow The Log
Tesla
Ice Golem
Archers X-Bow
X-Bow
Knight Ice Golem The Log Ice Spirit Archers
The Log
X-Bow Knight

Defense Synergies 12 15

Skeletons
Tesla X-Bow Ice Spirit Archers Knight Ice Golem The Log
Ice Spirit
X-Bow Skeletons Archers Knight Tesla Ice Golem The Log
Archers
Knight Ice Golem Skeletons Ice Spirit Tesla X-Bow The Log
Knight
Archers Tesla X-Bow Skeletons Ice Spirit The Log
Tesla
Skeletons Knight Ice Golem X-Bow The Log Ice Spirit Archers
Ice Golem
Archers Tesla X-Bow Skeletons Ice Spirit The Log
X-Bow
Skeletons Ice Spirit Knight Tesla Ice Golem The Log Archers
The Log
Tesla X-Bow Skeletons Ice Spirit Archers Knight Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Ice Golem X-Bow The Log
Skeletons Ice Spirit Knight Tesla X-Bow The Log
Tesla Skeletons Archers Knight
Tesla Skeletons Knight
X-Bow The Log
The Log Skeletons Archers Tesla X-Bow
Tesla Ice Spirit Archers X-Bow
Tesla Ice Golem X-Bow The Log
Tesla Skeletons X-Bow
Knight Skeletons Ice Spirit Archers Tesla Ice Golem
Archers Skeletons Knight Tesla Ice Golem X-Bow The Log
Tesla Archers
Tesla Skeletons Ice Spirit Knight X-Bow The Log
Ice Spirit Tesla X-Bow The Log
Knight Tesla X-Bow
Ice Spirit Tesla X-Bow The Log
Tesla Skeletons Knight X-Bow
Ice Spirit Tesla Archers Knight X-Bow The Log
The Log Ice Spirit Archers Knight Tesla Ice Golem
Tesla
Archers Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla Ice Golem X-Bow
Archers Knight Tesla Ice Golem X-Bow The Log
Skeletons Ice Spirit Knight Ice Golem The Log
Knight Tesla Ice Golem X-Bow The Log
Skeletons Knight Tesla
Skeletons Ice Spirit Archers Tesla Ice Golem
Skeletons Archers Knight Tesla Ice Golem
Knight Tesla
Skeletons Ice Spirit Knight Ice Golem X-Bow The Log
Skeletons Tesla
Knight Tesla
The Log
Skeletons Knight Tesla Ice Golem
Archers Tesla
Tesla Skeletons Ice Spirit Archers Knight Ice Golem X-Bow The Log
Archers Tesla Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem X-Bow The Log
X-Bow The Log
X-Bow The Log
Knight Ice Golem The Log
The Log
Ice Spirit Ice Golem
Archers The Log
X-Bow The Log Ice Spirit Ice Golem
The Log X-Bow
X-Bow
Knight X-Bow The Log
Archers
Knight Ice Golem The Log
X-Bow
Ice Golem X-Bow The Log
X-Bow The Log
X-Bow The Log
Archers X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Ice Golem The Log Ice Spirit
X-Bow The Log
X-Bow The Log
X-Bow The Log
Archers Ice Golem X-Bow
Ice Spirit
X-Bow The Log
Ice Spirit
The Log
Ice Spirit Archers X-Bow
Archers
The Log
Knight
The Log Ice Golem
Ice Spirit The Log
X-Bow The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: