My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Electro Wizard Magic Archer
The Log
Skeletons Firecracker Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Firecracker Goblin Barrel P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Goblin Barrel Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Goblin Barrel Void Electro Wizard Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Goblin Barrel Void

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Barrel P.E.K.K.A Mega Knight
Goblin Barrel
Firecracker P.E.K.K.A Mega Knight
Void
P.E.K.K.A
Electro Wizard Magic Archer Firecracker Goblin Barrel
Electro Wizard
P.E.K.K.A Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Firecracker Goblin Barrel Electro Wizard Magic Archer

Defense Synergies 0 11

Skeletons
Firecracker P.E.K.K.A Electro Wizard Magic Archer
Firecracker
Skeletons P.E.K.K.A Electro Wizard Mega Knight
Goblin Barrel
Void
P.E.K.K.A
Skeletons Firecracker Electro Wizard
Electro Wizard
Skeletons Firecracker P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Skeletons Electro Wizard Mega Knight
Mega Knight
Firecracker Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Electro Wizard Magic Archer
P.E.K.K.A Skeletons Firecracker Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Skeletons Void Electro Wizard
P.E.K.K.A Skeletons Firecracker Electro Wizard Mega Knight
Firecracker P.E.K.K.A Mega Knight
Skeletons Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard Firecracker Void Magic Archer
Void P.E.K.K.A Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Skeletons
Skeletons Firecracker Electro Wizard Mega Knight
Electro Wizard Skeletons Firecracker Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
P.E.K.K.A Mega Knight Skeletons Electro Wizard
Mega Knight Firecracker P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Skeletons Firecracker P.E.K.K.A Electro Wizard
Mega Knight Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Void P.E.K.K.A Electro Wizard
Void Electro Wizard Firecracker Magic Archer Mega Knight
P.E.K.K.A Mega Knight Skeletons Electro Wizard
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Skeletons Mega Knight
Firecracker Skeletons Electro Wizard Magic Archer
P.E.K.K.A Skeletons Void Electro Wizard
P.E.K.K.A Mega Knight
Void P.E.K.K.A Electro Wizard Mega Knight Skeletons Firecracker Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Void Electro Wizard
P.E.K.K.A Mega Knight Skeletons
Firecracker Magic Archer Mega Knight
Electro Wizard Skeletons Firecracker P.E.K.K.A Magic Archer
Mega Knight Firecracker P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Firecracker
Firecracker Void Electro Wizard Magic Archer
Void Magic Archer
Firecracker Void
Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Void Firecracker
Void Electro Wizard
Firecracker Void Electro Wizard Magic Archer
Void Firecracker Magic Archer
Firecracker Void Magic Archer
Firecracker Void Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Void Firecracker Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight
Void Magic Archer Mega Knight
Void
Void
Void
Firecracker Magic Archer Mega Knight
Firecracker Void Electro Wizard Magic Archer
Void Magic Archer Mega Knight
Void Firecracker Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker Void
Void
Void Magic Archer Mega Knight
Void Firecracker Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Firecracker Magic Archer
Electro Wizard Void Magic Archer
Firecracker Electro Wizard Magic Archer
Void Firecracker Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Void
Firecracker P.E.K.K.A Mega Knight
Firecracker Electro Wizard Magic Archer
Firecracker Void Electro Wizard Magic Archer
Void Firecracker Electro Wizard Magic Archer Mega Knight

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