My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bowler Cannon Cart Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Cannon Cart
Giant Snowball
Skeletons Fire Spirit Goblin Drill Lumberjack
Zap
Skeletons Fire Spirit Goblin Drill Cannon Cart
Barbarian Barrel
Skeletons Fire Spirit Goblin Drill Cannon Cart Electro Wizard Lumberjack
The Log
Skeletons Fire Spirit Goblin Drill Cannon Cart Lumberjack
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Fire Spirit Goblin Drill
Royal Delivery
Skeletons Fire Spirit Goblin Drill Bowler Cannon Cart Electro Wizard Lumberjack
Fireball
Goblin Drill Bowler Cannon Cart Electro Wizard Lumberjack
Poison
Goblin Drill Electro Wizard
Lightning
Bowler Cannon Cart Electro Wizard Lumberjack
Rocket
Bowler Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Void Goblin Drill Electro Wizard Lumberjack Bowler Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Fire Spirit Void Goblin Drill

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill Bowler Cannon Cart Lumberjack
Void
Goblin Drill
Fire Spirit Cannon Cart Lumberjack
Bowler
Fire Spirit Electro Wizard Lumberjack
Cannon Cart
Fire Spirit Goblin Drill Electro Wizard Lumberjack
Electro Wizard
Bowler Cannon Cart Lumberjack
Lumberjack
Fire Spirit Goblin Drill Bowler Cannon Cart Electro Wizard

Defense Synergies 0 14

Skeletons
Fire Spirit Bowler Cannon Cart Electro Wizard Lumberjack
Fire Spirit
Skeletons Goblin Drill Electro Wizard
Void
Goblin Drill
Fire Spirit Electro Wizard Lumberjack
Bowler
Skeletons Electro Wizard Lumberjack
Cannon Cart
Skeletons Electro Wizard Lumberjack
Electro Wizard
Skeletons Fire Spirit Goblin Drill Bowler Cannon Cart Lumberjack
Lumberjack
Skeletons Goblin Drill Bowler Cannon Cart Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Void Electro Wizard
Lumberjack Skeletons Goblin Drill Cannon Cart Electro Wizard
Bowler Lumberjack Skeletons Fire Spirit Void Goblin Drill Cannon Cart Electro Wizard
Lumberjack Skeletons Goblin Drill Bowler Cannon Cart Electro Wizard
Bowler Lumberjack
Bowler Skeletons Fire Spirit Cannon Cart Electro Wizard Lumberjack
Electro Wizard Fire Spirit Void
Bowler Void Cannon Cart Electro Wizard
Skeletons Goblin Drill Lumberjack
Skeletons Fire Spirit Bowler Cannon Cart Electro Wizard Lumberjack
Electro Wizard Skeletons Goblin Drill Bowler Cannon Cart Lumberjack
Electro Wizard
Goblin Drill Bowler Lumberjack Skeletons Fire Spirit Cannon Cart Electro Wizard
Fire Spirit Bowler Goblin Drill Cannon Cart Electro Wizard Lumberjack
Goblin Drill Cannon Cart Electro Wizard Lumberjack
Goblin Drill Bowler Electro Wizard Lumberjack
Skeletons Goblin Drill Bowler Cannon Cart Electro Wizard Lumberjack
Fire Spirit Goblin Drill Bowler Cannon Cart Electro Wizard Lumberjack
Goblin Drill Fire Spirit Bowler Cannon Cart Electro Wizard Lumberjack
Goblin Drill Cannon Cart Electro Wizard Lumberjack
Bowler Fire Spirit Cannon Cart Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Void Bowler Cannon Cart Electro Wizard
Void Electro Wizard Bowler Cannon Cart Lumberjack
Lumberjack Skeletons Bowler Cannon Cart Electro Wizard
Bowler Lumberjack Cannon Cart Electro Wizard
Skeletons Goblin Drill Bowler Cannon Cart Lumberjack
Fire Spirit Skeletons Electro Wizard
Skeletons Void Bowler Cannon Cart Electro Wizard Lumberjack
Cannon Cart Lumberjack
Void Electro Wizard Skeletons Cannon Cart
Skeletons Goblin Drill
Bowler Cannon Cart Lumberjack
Void Bowler Electro Wizard
Bowler Cannon Cart Skeletons Lumberjack
Bowler Cannon Cart
Electro Wizard Skeletons Goblin Drill Bowler Cannon Cart Lumberjack
Bowler Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Goblin Drill
Void Bowler Electro Wizard
Void Goblin Drill Cannon Cart
Cannon Cart Void
Fire Spirit Bowler
Fire Spirit
Fire Spirit Bowler
Fire Spirit Bowler
Void
Fire Spirit Void Bowler Electro Wizard Lumberjack
Void Bowler Cannon Cart Electro Wizard
Void Fire Spirit
Fire Spirit Void Bowler Cannon Cart
Void Cannon Cart
Cannon Cart
Goblin Drill Bowler Cannon Cart
Bowler Cannon Cart
Void Fire Spirit Bowler Electro Wizard
Fire Spirit Bowler
Void Bowler
Void
Void Bowler
Void Goblin Drill Cannon Cart
Fire Spirit Bowler
Void Bowler Electro Wizard
Void Bowler
Void
Fire Spirit Electro Wizard
Electro Wizard Void
Void Bowler
Void
Void Electro Wizard
Bowler
Electro Wizard Fire Spirit Void Cannon Cart
Fire Spirit Electro Wizard
Void Bowler Cannon Cart Electro Wizard Lumberjack
Bowler
Void
Cannon Cart
Bowler Electro Wizard
Void Electro Wizard
Void Bowler Cannon Cart Electro Wizard

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