My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Bandit
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Goblin Barrel Bandit
Barbarian Barrel
Skeletons Goblin Barrel Ice Wizard Bandit
The Log
Skeletons Goblin Barrel Bandit
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Goblin Barrel Ice Wizard Bandit
Fireball
Goblin Barrel Ice Wizard Bandit
Poison
Ice Wizard
Lightning
Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Void Ice Wizard Bandit Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Goblin Barrel Void

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Barrel
Ice Wizard Bandit Mega Knight
Void
Poison
Poison
Void The Log Mega Knight
The Log
Poison Bandit Mega Knight
Ice Wizard
Goblin Barrel Bandit
Bandit
Goblin Barrel The Log Ice Wizard Mega Knight
Mega Knight
Goblin Barrel Poison The Log Bandit

Defense Synergies 0 14

Skeletons
Poison The Log Ice Wizard Bandit
Goblin Barrel
Void
Poison
Poison
Skeletons Void The Log Ice Wizard Mega Knight
The Log
Skeletons Poison Ice Wizard Bandit Mega Knight
Ice Wizard
Skeletons Poison The Log Bandit Mega Knight
Bandit
Skeletons The Log Ice Wizard Mega Knight
Mega Knight
Poison The Log Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void The Log
Skeletons The Log Ice Wizard Bandit Mega Knight
Mega Knight Skeletons Void Ice Wizard Bandit
Skeletons Ice Wizard Bandit Mega Knight
Poison The Log Mega Knight
The Log Skeletons Ice Wizard Bandit Mega Knight
Void Poison Ice Wizard
Void Poison The Log Bandit Mega Knight
Skeletons Ice Wizard
Skeletons Ice Wizard Bandit Mega Knight
Poison Ice Wizard Skeletons The Log Bandit Mega Knight
Poison Ice Wizard
Mega Knight Skeletons The Log Ice Wizard Bandit
Mega Knight Poison The Log
Bandit Mega Knight
The Log Bandit Mega Knight
Mega Knight Skeletons Poison
Mega Knight The Log Ice Wizard Bandit
Poison The Log Ice Wizard Bandit Mega Knight
Mega Knight Poison The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Void Bandit
Void Poison Bandit The Log Mega Knight
Bandit Mega Knight Skeletons The Log
Mega Knight The Log Bandit
Skeletons Bandit Mega Knight
Poison Skeletons Ice Wizard
Skeletons Void Ice Wizard Bandit
Mega Knight
Void Mega Knight Skeletons Poison The Log Bandit
Skeletons
Mega Knight
Mega Knight Void Poison The Log
Mega Knight Skeletons Bandit
Mega Knight
Skeletons Poison The Log
Poison Mega Knight The Log Ice Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison The Log Bandit
Void Poison The Log Ice Wizard Bandit
Void Poison The Log Bandit
Void Poison The Log
Poison The Log Mega Knight
Poison Ice Wizard
Poison The Log
Poison The Log Ice Wizard
Void Poison The Log Bandit
Void Poison
Void Poison The Log Bandit
Void Poison
Poison Void The Log Bandit
Void Poison Bandit
Poison The Log
Poison The Log Bandit
Poison The Log Bandit Mega Knight
Poison
Void Poison The Log Bandit Mega Knight
Poison The Log Mega Knight
Void Poison The Log Mega Knight
Void Poison
Void The Log
Void Poison The Log
Poison The Log Ice Wizard Mega Knight
Void Poison The Log Ice Wizard Bandit
Void Poison The Log Bandit Mega Knight
Void Poison The Log Bandit
Poison Ice Wizard
Void Poison
Void
Void Poison The Log Bandit Mega Knight
Void Poison
Mega Knight
Poison The Log
Void Bandit
Poison Ice Wizard
The Log
Void Poison Mega Knight
The Log Poison
Void Poison
Mega Knight
Poison The Log
Void Poison
Void Poison The Log Bandit Mega Knight

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