My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Wall Breakers Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Wall Breakers
Giant Snowball
Skeletons Wall Breakers Witch
Zap
Skeletons Wall Breakers Witch
Barbarian Barrel
Skeletons Elite Barbarians Valkyrie Wall Breakers Witch
The Log
Skeletons Elite Barbarians Wall Breakers Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Wall Breakers Witch
Royal Delivery
Skeletons Elite Barbarians Valkyrie Wall Breakers Witch
Fireball
Elite Barbarians Wall Breakers Witch
Poison
Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Earthquake Valkyrie Witch Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Earthquake

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Earthquake Wall Breakers
Elite Barbarians
Arrows Valkyrie
Earthquake
Arrows Wall Breakers Electro Giant
Valkyrie
Elite Barbarians Wall Breakers Witch
Wall Breakers
Arrows Earthquake Valkyrie
Witch
Valkyrie
Electro Giant
Earthquake

Defense Synergies 1 5

Skeletons
Elite Barbarians Earthquake Witch
Arrows
Valkyrie
Elite Barbarians
Valkyrie Skeletons
Earthquake
Skeletons
Valkyrie
Elite Barbarians Arrows Witch
Wall Breakers
Witch
Skeletons Valkyrie
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie
Elite Barbarians Skeletons Valkyrie Witch
Witch Skeletons Elite Barbarians Valkyrie
Elite Barbarians Witch Skeletons Valkyrie
Arrows Elite Barbarians Earthquake Valkyrie
Arrows Skeletons Earthquake Valkyrie
Arrows Witch
Earthquake Arrows Valkyrie Electro Giant
Witch Skeletons Elite Barbarians
Elite Barbarians Skeletons Valkyrie
Valkyrie Witch Skeletons Arrows Earthquake Electro Giant
Arrows Witch
Skeletons Elite Barbarians Earthquake Valkyrie Witch
Valkyrie Arrows Earthquake Witch
Elite Barbarians
Elite Barbarians Electro Giant
Skeletons Arrows Elite Barbarians Valkyrie Witch
Arrows Elite Barbarians Valkyrie Witch
Arrows Earthquake Valkyrie Witch
Elite Barbarians
Valkyrie Arrows Elite Barbarians Earthquake Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Elite Barbarians Witch Electro Giant
Arrows Elite Barbarians Valkyrie
Skeletons Elite Barbarians Valkyrie Witch
Valkyrie Elite Barbarians
Skeletons Elite Barbarians Valkyrie Witch
Arrows Electro Giant Skeletons Witch
Skeletons Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie
Skeletons Elite Barbarians Valkyrie Witch
Witch Skeletons
Elite Barbarians Valkyrie Witch
Arrows Elite Barbarians Valkyrie Electro Giant
Elite Barbarians Skeletons Valkyrie Witch
Valkyrie Witch Electro Giant
Elite Barbarians Witch Electro Giant Skeletons Valkyrie
Arrows Valkyrie Elite Barbarians Earthquake Witch Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Valkyrie
Arrows
Earthquake Arrows
Earthquake Arrows Valkyrie
Arrows Earthquake Valkyrie
Arrows Electro Giant Witch
Arrows Earthquake Witch
Arrows Earthquake
Arrows
Elite Barbarians
Arrows Earthquake Valkyrie
Arrows
Earthquake Elite Barbarians
Earthquake Arrows
Earthquake Arrows Elite Barbarians
Earthquake Arrows Witch
Earthquake Arrows
Arrows Earthquake
Arrows Earthquake
Arrows Earthquake Valkyrie Witch Electro Giant
Earthquake
Arrows
Earthquake Arrows
Arrows Earthquake Electro Giant Valkyrie Witch
Witch
Arrows Earthquake Witch
Arrows Witch
Arrows
Elite Barbarians Arrows Witch Electro Giant
Witch Electro Giant
Elite Barbarians
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Witch
Arrows Witch
Arrows
Valkyrie
Arrows Earthquake
Arrows Electro Giant
Elite Barbarians
Electro Giant Elite Barbarians Witch
Witch
Witch Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: