My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Magic Archer
The Log
Skeletons Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Magic Archer
Fireball
Firecracker Magic Archer
Poison
Firecracker Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Tornado Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Earthquake Tornado Mini P.E.K.K.A Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Earthquake

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Earthquake Mini P.E.K.K.A
Firecracker
Earthquake Mini P.E.K.K.A Tornado
Earthquake
Arrows Firecracker Mini P.E.K.K.A Tornado Electro Giant
Mini P.E.K.K.A
Arrows Firecracker Earthquake Tornado Electro Giant Magic Archer
Tornado
Electro Giant Magic Archer Firecracker Earthquake Mini P.E.K.K.A
Electro Giant
Tornado Earthquake Mini P.E.K.K.A
Magic Archer
Tornado Mini P.E.K.K.A

Defense Synergies 1 16

Skeletons
Firecracker Earthquake Mini P.E.K.K.A Tornado Magic Archer
Arrows
Mini P.E.K.K.A Tornado
Firecracker
Skeletons Earthquake Mini P.E.K.K.A Tornado
Earthquake
Skeletons Firecracker Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Skeletons Arrows Firecracker Earthquake Tornado Electro Giant Magic Archer
Tornado
Magic Archer Skeletons Arrows Firecracker Earthquake Mini P.E.K.K.A Electro Giant
Electro Giant
Mini P.E.K.K.A Tornado
Magic Archer
Tornado Skeletons Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Magic Archer
Mini P.E.K.K.A Skeletons Firecracker
Mini P.E.K.K.A Tornado Skeletons
Mini P.E.K.K.A Skeletons Firecracker
Arrows Firecracker Earthquake Mini P.E.K.K.A Tornado
Arrows Tornado Skeletons Firecracker Earthquake Magic Archer
Tornado Arrows Firecracker Magic Archer
Earthquake Arrows Electro Giant Magic Archer
Mini P.E.K.K.A Skeletons Tornado
Tornado Skeletons Firecracker Mini P.E.K.K.A
Skeletons Arrows Firecracker Earthquake Tornado Electro Giant Magic Archer
Arrows Firecracker Tornado Magic Archer
Mini P.E.K.K.A Skeletons Earthquake
Arrows Firecracker Earthquake Mini P.E.K.K.A Tornado Magic Archer
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A Electro Giant
Skeletons Arrows Firecracker Mini P.E.K.K.A Tornado
Arrows Firecracker Tornado Magic Archer
Arrows Earthquake Tornado Firecracker Magic Archer
Mini P.E.K.K.A Tornado
Arrows Firecracker Earthquake Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Electro Giant
Arrows Firecracker Mini P.E.K.K.A Magic Archer
Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Tornado
Skeletons Mini P.E.K.K.A
Arrows Firecracker Electro Giant Skeletons Tornado Magic Archer
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A
Skeletons Firecracker Mini P.E.K.K.A Tornado Magic Archer
Skeletons
Mini P.E.K.K.A
Arrows Tornado Electro Giant
Mini P.E.K.K.A Skeletons
Firecracker Electro Giant Magic Archer
Electro Giant Skeletons Firecracker Mini P.E.K.K.A Tornado Magic Archer
Arrows Firecracker Earthquake Mini P.E.K.K.A Electro Giant Magic Archer
Arrows
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Arrows Firecracker
Arrows Firecracker Tornado Magic Archer
Earthquake Arrows Magic Archer
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake Magic Archer
Arrows Firecracker Electro Giant Tornado Magic Archer
Arrows Firecracker Earthquake Tornado Magic Archer
Arrows Earthquake Firecracker Tornado Magic Archer
Arrows Firecracker Tornado
Mini P.E.K.K.A Tornado
Firecracker Arrows Earthquake Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Arrows Firecracker Magic Archer
Earthquake Arrows Firecracker Magic Archer
Earthquake Arrows Firecracker Magic Archer
Earthquake Magic Archer Arrows Firecracker
Arrows Earthquake Tornado
Mini P.E.K.K.A
Arrows Firecracker Earthquake Mini P.E.K.K.A Magic Archer
Arrows Firecracker Earthquake Tornado Electro Giant Magic Archer
Earthquake Magic Archer
Arrows Tornado
Tornado
Earthquake Arrows
Arrows Firecracker Earthquake Tornado Electro Giant Magic Archer
Arrows Firecracker Earthquake Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Electro Giant Magic Archer
Firecracker Electro Giant
Mini P.E.K.K.A
Arrows Earthquake Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Earthquake Magic Archer
Earthquake Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows
Firecracker Mini P.E.K.K.A Magic Archer
Arrows Firecracker Earthquake Magic Archer
Arrows Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Electro Giant Magic Archer
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: