My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner Goblin Giant Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Dragon Executioner Goblin Giant Golem Princess Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant Golem Princess Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Mighty Miner
Giant Snowball
Electro Dragon Princess Mighty Miner
Zap
Prince Goblin Giant Princess Mighty Miner
Barbarian Barrel
Executioner Princess Magic Archer
The Log
Prince Princess
Earthquake
Arrows
Princess
Royal Delivery
Prince Electro Dragon Executioner Princess Magic Archer
Fireball
Electro Dragon Executioner Princess Magic Archer Mighty Miner
Poison
Electro Dragon Executioner Princess Magic Archer
Lightning
Prince Electro Dragon Executioner Magic Archer Mighty Miner
Rocket
Prince Electro Dragon Executioner Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Executioner Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Executioner Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Executioner Golem Princess Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Magic Archer Mighty Miner Prince Electro Dragon Executioner Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Princess Magic Archer Mighty Miner Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Prince
Golem Princess Magic Archer
Electro Dragon
Golem Executioner Goblin Giant Magic Archer
Executioner
Electro Dragon Golem
Goblin Giant
Electro Dragon Magic Archer
Golem
Electro Dragon Prince Executioner Magic Archer
Princess
Prince
Magic Archer
Prince Electro Dragon Goblin Giant Golem
Mighty Miner

Defense Synergies 0 4

Prince
Executioner Magic Archer
Electro Dragon
Executioner
Prince
Goblin Giant
Princess Magic Archer
Golem
Princess
Goblin Giant
Magic Archer
Prince Goblin Giant
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Executioner Goblin Giant Magic Archer
Prince Electro Dragon Executioner
Prince Electro Dragon Executioner
Prince Electro Dragon
Prince Princess
Electro Dragon Executioner Magic Archer
Electro Dragon Executioner Princess Magic Archer
Electro Dragon Goblin Giant Magic Archer
Mighty Miner Prince Princess
Prince
Executioner Electro Dragon Goblin Giant Princess Magic Archer
Executioner Electro Dragon Princess Magic Archer
Prince Electro Dragon
Executioner Prince Electro Dragon Princess Magic Archer
Prince
Prince
Prince Electro Dragon Executioner
Prince Electro Dragon Executioner Magic Archer
Executioner Electro Dragon Princess Magic Archer
Prince
Prince Electro Dragon Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Prince Electro Dragon Executioner Magic Archer
Prince Electro Dragon Goblin Giant
Prince Goblin Giant
Prince Executioner Goblin Giant Mighty Miner
Executioner Electro Dragon Goblin Giant Princess Magic Archer
Prince Goblin Giant
Mighty Miner Prince Goblin Giant
Electro Dragon Prince Magic Archer
Goblin Giant
Prince Electro Dragon
Prince Goblin Giant
Prince Executioner Goblin Giant
Electro Dragon Executioner Princess Magic Archer
Electro Dragon Prince Executioner Goblin Giant Magic Archer Mighty Miner
Executioner Electro Dragon Princess Magic Archer Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Electro Dragon
Electro Dragon Executioner Princess Magic Archer
Electro Dragon Goblin Giant Magic Archer
Prince
Executioner Magic Archer
Executioner Electro Dragon Goblin Giant Princess Magic Archer
Executioner Princess Magic Archer
Electro Dragon Executioner Princess Magic Archer
Electro Dragon
Prince Electro Dragon
Prince Electro Dragon Princess Magic Archer
Electro Dragon Executioner Princess Magic Archer
Executioner Princess Magic Archer
Electro Dragon Princess Magic Archer
Princess Prince Magic Archer
Electro Dragon Executioner Princess Magic Archer
Magic Archer Electro Dragon Executioner Princess
Prince Electro Dragon Executioner Princess Magic Archer
Electro Dragon Princess Magic Archer
Prince Magic Archer
Princess
Prince
Electro Dragon
Electro Dragon Executioner Princess Magic Archer
Electro Dragon Executioner Princess Magic Archer
Prince Electro Dragon Princess Magic Archer
Magic Archer
Electro Dragon Executioner Princess Magic Archer
Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Princess Magic Archer
Mighty Miner Prince
Princess Magic Archer
Prince Electro Dragon Princess Magic Archer
Electro Dragon Executioner Princess Magic Archer
Prince Electro Dragon Executioner Princess Magic Archer
Electro Dragon Executioner Princess Magic Archer
Prince Electro Dragon Executioner
Electro Dragon Princess Magic Archer
Electro Dragon Executioner Princess Magic Archer
Electro Dragon Prince Executioner Goblin Giant Princess Magic Archer

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