My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Giant Electro Wizard Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Phoenix Night Witch Graveyard
Giant Snowball
Night Witch Graveyard
Zap
Night Witch Graveyard
Barbarian Barrel
Knight Tesla Electro Wizard Night Witch Graveyard
The Log
Graveyard
Earthquake
Tesla Graveyard
Arrows
Night Witch Graveyard
Royal Delivery
Knight Electro Wizard Night Witch Graveyard
Fireball
Tesla Electro Wizard Night Witch
Poison
Electro Wizard Phoenix Night Witch Graveyard
Lightning
Knight Tesla Electro Wizard Phoenix Night Witch
Rocket
Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Void Tesla Electro Wizard Phoenix Night Witch Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Void Tesla Electro Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Electro Wizard Night Witch
Tesla
Giant
Night Witch Graveyard Void Electro Wizard
Void
Giant
Electro Wizard
Graveyard Knight Giant
Phoenix
Graveyard
Night Witch
Giant Knight Graveyard
Graveyard
Knight Giant Electro Wizard Phoenix Night Witch

Defense Synergies 2 5

Knight
Tesla Electro Wizard Phoenix Night Witch
Tesla
Knight Electro Wizard Night Witch
Giant
Void
Electro Wizard
Knight Tesla Night Witch
Phoenix
Knight
Night Witch
Knight Tesla Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Void Electro Wizard
Knight Tesla Electro Wizard Phoenix Night Witch
Tesla Knight Void Electro Wizard Night Witch
Tesla Night Witch Knight Electro Wizard Phoenix
Tesla Electro Wizard Night Witch
Tesla Electro Wizard Void Phoenix Night Witch
Tesla Void Electro Wizard Phoenix
Tesla Phoenix Night Witch
Knight Tesla Electro Wizard Phoenix Night Witch
Electro Wizard Knight Tesla Night Witch
Tesla Electro Wizard Phoenix Night Witch
Tesla Night Witch Knight Electro Wizard
Tesla Electro Wizard Night Witch
Knight Tesla Electro Wizard Phoenix
Tesla Electro Wizard
Tesla Knight Electro Wizard Night Witch
Tesla Knight Electro Wizard Night Witch
Knight Tesla Electro Wizard
Tesla Electro Wizard Phoenix
Knight Tesla Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Void Electro Wizard
Void Electro Wizard Knight Tesla Phoenix
Knight Electro Wizard
Knight Tesla Electro Wizard Phoenix Night Witch
Knight Tesla Phoenix Night Witch
Tesla Electro Wizard
Knight Tesla Void Electro Wizard Phoenix Night Witch
Knight Tesla Phoenix
Void Electro Wizard Knight Phoenix
Tesla Phoenix
Knight Tesla Phoenix
Void Electro Wizard Phoenix
Knight Tesla Night Witch
Tesla
Tesla Electro Wizard Phoenix Knight Night Witch
Tesla Electro Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void Electro Wizard
Void
Knight Void
Void
Void Electro Wizard Night Witch
Void Knight Electro Wizard
Void
Knight Void
Void
Night Witch
Void Electro Wizard
Void Night Witch
Void
Void
Void
Void Electro Wizard
Void
Void
Electro Wizard Night Witch
Electro Wizard Void
Void Night Witch
Void Night Witch
Void Electro Wizard
Electro Wizard Void Night Witch
Electro Wizard
Void Knight Electro Wizard
Void
Electro Wizard
Void Electro Wizard
Void Electro Wizard

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