My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill Little Prince
Zap
Goblin Drill Little Prince
Barbarian Barrel
Knight Heal Spirit Wizard Goblin Drill Little Prince
The Log
Heal Spirit Goblin Drill Little Prince
Earthquake
Goblin Drill
Arrows
Heal Spirit Goblin Drill Little Prince
Royal Delivery
Knight Heal Spirit Wizard Goblin Drill P.E.K.K.A Little Prince
Fireball
Wizard Goblin Drill Little Prince
Poison
Wizard Goblin Drill Little Prince
Lightning
Knight Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Poison Goblin Drill P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Knight Little Prince Fireball Poison Goblin Drill Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Knight Little Prince Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Heal Spirit Fireball Wizard Poison Goblin Drill Little Prince
Heal Spirit
Knight Wizard Goblin Drill P.E.K.K.A
Fireball
Goblin Drill Knight Little Prince
Wizard
Knight Heal Spirit P.E.K.K.A
Poison
P.E.K.K.A Knight Goblin Drill
Goblin Drill
Fireball Knight Heal Spirit Poison
P.E.K.K.A
Poison Heal Spirit Wizard
Little Prince
Knight Fireball

Defense Synergies 1 6

Knight
Little Prince Fireball Wizard Poison
Heal Spirit
Fireball
Knight Goblin Drill Little Prince
Wizard
Knight P.E.K.K.A
Poison
Knight
Goblin Drill
Fireball
P.E.K.K.A
Wizard
Little Prince
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
P.E.K.K.A Knight Goblin Drill
P.E.K.K.A Knight Goblin Drill
P.E.K.K.A Knight Goblin Drill
Fireball Poison P.E.K.K.A
Fireball
Fireball Wizard Poison Little Prince
Fireball Poison P.E.K.K.A
P.E.K.K.A Goblin Drill
Knight Little Prince
Poison Knight Fireball Wizard Goblin Drill
Fireball Wizard Poison
Goblin Drill P.E.K.K.A Knight Fireball Wizard
Fireball Wizard Poison Goblin Drill P.E.K.K.A
P.E.K.K.A Knight Goblin Drill
Fireball Goblin Drill P.E.K.K.A
Wizard Knight Fireball Poison Goblin Drill P.E.K.K.A
Fireball Knight Wizard Goblin Drill Little Prince
Wizard Poison Goblin Drill Knight Fireball Little Prince
P.E.K.K.A Goblin Drill
Wizard Knight Fireball Poison P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Poison Knight Wizard
P.E.K.K.A Knight
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Goblin Drill
Fireball Wizard Poison
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight
P.E.K.K.A Knight Fireball Poison
P.E.K.K.A Goblin Drill
P.E.K.K.A Knight
P.E.K.K.A Fireball Poison
P.E.K.K.A Knight Fireball Wizard
Wizard Fireball
Knight Fireball Poison Goblin Drill P.E.K.K.A Little Prince
Poison Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight Goblin Drill
Fireball Poison
Fireball Poison Goblin Drill
Knight Fireball Poison
Fireball Wizard Poison
Fireball Wizard Poison
Wizard Poison
Fireball Poison Wizard
Fireball Poison Wizard
Fireball Poison
Poison Knight Fireball Wizard
Fireball Poison Wizard
Poison Knight Fireball
Fireball Poison
Fireball Poison
Fireball Wizard Poison Goblin Drill
Fireball Wizard Poison
Fireball Poison
Fireball Wizard Poison
Fireball Wizard Poison Little Prince
Fireball Poison
Fireball Wizard Poison
Fireball Poison Goblin Drill
Poison Fireball Wizard Little Prince
Fireball Poison Wizard
Fireball Wizard Poison
Fireball Poison
Poison Fireball Wizard Little Prince
Fireball Wizard Poison
Fireball
Poison Fireball Wizard
Fireball Poison
P.E.K.K.A
Fireball Wizard Poison
Fireball
Fireball Poison Wizard
Fireball
Fireball Poison Knight Wizard
Fireball Wizard Poison
Fireball Poison
P.E.K.K.A
Fireball Poison
Fireball Poison
Poison Fireball Little Prince

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