My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Balloon Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Balloon
Zap
Firecracker Balloon Prince
Barbarian Barrel
Knight Firecracker Valkyrie Electro Wizard
The Log
Firecracker Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie Balloon Prince Electro Wizard
Fireball
Firecracker Balloon Electro Wizard
Poison
Firecracker Balloon Electro Wizard
Lightning
Knight Valkyrie Balloon Prince Electro Wizard
Rocket
Valkyrie Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Valkyrie Freeze Electro Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Firecracker Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Prince Electro Wizard
Firecracker
Knight Valkyrie Balloon Prince
Valkyrie
Balloon Prince Firecracker Electro Wizard
Rage
Balloon Prince Electro Wizard
Freeze
Balloon
Balloon
Knight Valkyrie Rage Freeze Firecracker Electro Wizard
Prince
Valkyrie Knight Firecracker Rage Electro Wizard
Electro Wizard
Knight Valkyrie Rage Balloon Prince

Defense Synergies 3 7

Knight
Firecracker Electro Wizard
Firecracker
Knight Valkyrie Prince Electro Wizard
Valkyrie
Firecracker Freeze Prince Electro Wizard
Rage
Freeze
Valkyrie Electro Wizard
Balloon
Prince
Firecracker Valkyrie Electro Wizard
Electro Wizard
Knight Firecracker Valkyrie Freeze Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Electro Wizard
Knight Firecracker Valkyrie Prince Electro Wizard
Prince Knight Valkyrie Freeze Electro Wizard
Prince Knight Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Prince
Freeze Firecracker Valkyrie Electro Wizard
Electro Wizard Firecracker Freeze
Valkyrie Electro Wizard
Prince
Knight Firecracker Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Knight Firecracker Freeze
Firecracker Electro Wizard
Prince Knight Valkyrie Freeze Electro Wizard
Valkyrie Firecracker Freeze Prince Electro Wizard
Knight Prince Electro Wizard
Freeze Prince Electro Wizard
Knight Firecracker Valkyrie Prince Electro Wizard
Valkyrie Knight Firecracker Prince Electro Wizard
Valkyrie Freeze Knight Firecracker Electro Wizard
Prince Electro Wizard
Valkyrie Knight Firecracker Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Prince Electro Wizard
Electro Wizard Knight Firecracker Valkyrie Prince
Knight Valkyrie Prince Electro Wizard
Valkyrie Prince Knight Electro Wizard
Knight Valkyrie Prince
Firecracker Freeze Electro Wizard
Prince Knight Valkyrie Electro Wizard
Knight Valkyrie Prince
Freeze Electro Wizard Knight Firecracker Valkyrie Prince
Knight Valkyrie Prince
Valkyrie Prince Electro Wizard
Prince Knight Valkyrie
Firecracker Valkyrie
Electro Wizard Knight Firecracker Valkyrie Freeze Prince
Valkyrie Firecracker Freeze Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Freeze
Firecracker Electro Wizard
Knight Firecracker Valkyrie Freeze Prince
Firecracker Valkyrie
Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker
Prince Electro Wizard
Firecracker Knight Valkyrie Prince Electro Wizard
Firecracker
Knight Firecracker
Firecracker Freeze
Firecracker Prince
Firecracker
Firecracker
Freeze
Firecracker Prince Electro Wizard
Firecracker Valkyrie
Prince
Prince
Firecracker Freeze Valkyrie
Firecracker Electro Wizard
Prince
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
Firecracker Freeze Electro Wizard
Prince
Firecracker
Electro Wizard Freeze Prince
Firecracker Electro Wizard
Freeze
Knight Firecracker Valkyrie Prince Electro Wizard
Firecracker
Firecracker Prince
Firecracker Freeze Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Prince Electro Wizard
Prince
Firecracker

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