My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Baby Dragon Balloon Electro Wizard Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider
Giant Snowball
Baby Dragon Balloon Ram Rider Little Prince
Zap
Firecracker Balloon Ram Rider Little Prince
Barbarian Barrel
Knight Firecracker Valkyrie Electro Wizard Little Prince
The Log
Firecracker Ram Rider Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Valkyrie Baby Dragon Balloon Electro Wizard Ram Rider Little Prince
Fireball
Firecracker Baby Dragon Balloon Electro Wizard Ram Rider Little Prince
Poison
Firecracker Balloon Electro Wizard Little Prince
Lightning
Knight Valkyrie Baby Dragon Balloon Electro Wizard Ram Rider Little Prince
Rocket
Valkyrie Balloon Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Little Prince Valkyrie Baby Dragon Electro Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Little Prince Valkyrie

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Balloon Electro Wizard Ram Rider Little Prince
Firecracker
Knight Valkyrie Baby Dragon Balloon Ram Rider
Valkyrie
Balloon Firecracker Baby Dragon Electro Wizard Ram Rider Little Prince
Baby Dragon
Knight Firecracker Valkyrie Balloon Electro Wizard Ram Rider
Balloon
Knight Valkyrie Firecracker Baby Dragon Electro Wizard Little Prince
Electro Wizard
Knight Valkyrie Baby Dragon Balloon Ram Rider
Ram Rider
Knight Firecracker Valkyrie Baby Dragon Electro Wizard
Little Prince
Knight Valkyrie Balloon

Defense Synergies 4 9

Knight
Firecracker Electro Wizard Little Prince Baby Dragon
Firecracker
Knight Valkyrie Baby Dragon Electro Wizard
Valkyrie
Firecracker Baby Dragon Electro Wizard Little Prince
Baby Dragon
Knight Firecracker Valkyrie Little Prince
Balloon
Electro Wizard
Knight Firecracker Valkyrie Ram Rider Little Prince
Ram Rider
Electro Wizard
Little Prince
Knight Valkyrie Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Baby Dragon Electro Wizard Ram Rider
Knight Firecracker Valkyrie Electro Wizard Ram Rider
Ram Rider Knight Valkyrie Electro Wizard
Knight Firecracker Valkyrie Electro Wizard Ram Rider
Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon Electro Wizard
Electro Wizard Ram Rider Firecracker Baby Dragon Little Prince
Valkyrie Baby Dragon Electro Wizard Ram Rider
Knight Firecracker Valkyrie Electro Wizard Little Prince
Valkyrie Electro Wizard Knight Firecracker Baby Dragon Ram Rider
Firecracker Baby Dragon Electro Wizard Ram Rider
Knight Valkyrie Electro Wizard Ram Rider
Valkyrie Firecracker Baby Dragon Electro Wizard
Knight Electro Wizard Ram Rider
Electro Wizard Ram Rider
Knight Firecracker Valkyrie Electro Wizard
Knight Firecracker Valkyrie Baby Dragon Electro Wizard Ram Rider Little Prince
Valkyrie Baby Dragon Knight Firecracker Electro Wizard Ram Rider Little Prince
Electro Wizard Ram Rider
Valkyrie Knight Firecracker Baby Dragon Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Electro Wizard
Electro Wizard Knight Firecracker Valkyrie Baby Dragon
Knight Valkyrie Electro Wizard Ram Rider
Valkyrie Knight Electro Wizard Ram Rider
Knight Valkyrie Ram Rider
Firecracker Baby Dragon Electro Wizard Ram Rider
Knight Valkyrie Electro Wizard Ram Rider
Knight Valkyrie
Electro Wizard Knight Firecracker Valkyrie Baby Dragon
Knight Valkyrie
Valkyrie Electro Wizard
Knight Valkyrie Ram Rider
Firecracker Valkyrie Baby Dragon
Electro Wizard Knight Firecracker Valkyrie Baby Dragon Little Prince
Valkyrie Firecracker Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Electro Wizard Ram Rider
Baby Dragon
Knight Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Ram Rider
Firecracker Baby Dragon
Firecracker Baby Dragon Ram Rider
Firecracker Ram Rider
Electro Wizard
Firecracker Knight Valkyrie Electro Wizard Ram Rider
Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard
Firecracker Valkyrie Baby Dragon Little Prince
Baby Dragon
Baby Dragon
Firecracker Valkyrie Baby Dragon Little Prince
Firecracker Baby Dragon Electro Wizard Ram Rider
Baby Dragon Ram Rider
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard Little Prince
Electro Wizard Firecracker
Firecracker Electro Wizard
Firecracker
Electro Wizard
Firecracker Baby Dragon Electro Wizard Ram Rider
Knight Firecracker Valkyrie Baby Dragon Electro Wizard
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon Electro Wizard Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: