My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Collector Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon Lumberjack
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker Elixir Collector
Arrows
Firecracker
Royal Delivery
Knight Firecracker Electro Dragon Lumberjack
Fireball
Firecracker Elixir Collector Electro Dragon Lumberjack
Poison
Firecracker Elixir Collector Electro Dragon
Lightning
Knight Elixir Collector Electro Dragon Lumberjack
Rocket
Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Tornado Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Firecracker Tornado Lumberjack Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Firecracker Tornado

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Barbarian Barrel Electro Dragon Lumberjack
Firecracker
Knight Barbarian Barrel Tornado Golem Lumberjack
Elixir Collector
Barbarian Barrel
Knight Firecracker Tornado Electro Dragon Golem Lumberjack
Tornado
Firecracker Barbarian Barrel Electro Dragon Golem
Electro Dragon
Golem Knight Barbarian Barrel Tornado
Golem
Electro Dragon Firecracker Barbarian Barrel Tornado Lumberjack
Lumberjack
Knight Firecracker Barbarian Barrel Golem

Defense Synergies 2 12

Knight
Firecracker Electro Dragon Barbarian Barrel Tornado Lumberjack
Firecracker
Knight Barbarian Barrel Tornado Electro Dragon Lumberjack
Elixir Collector
Barbarian Barrel
Knight Firecracker Tornado Electro Dragon Lumberjack
Tornado
Knight Firecracker Barbarian Barrel Electro Dragon
Electro Dragon
Knight Firecracker Barbarian Barrel Tornado Lumberjack
Golem
Lumberjack
Knight Firecracker Barbarian Barrel Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Barbarian Barrel Electro Dragon
Lumberjack Knight Firecracker Electro Dragon
Tornado Lumberjack Knight Electro Dragon
Lumberjack Knight Firecracker Electro Dragon
Firecracker Barbarian Barrel Tornado Lumberjack
Barbarian Barrel Tornado Firecracker Electro Dragon Lumberjack
Tornado Firecracker Electro Dragon
Barbarian Barrel Electro Dragon
Tornado Lumberjack
Knight Tornado Firecracker Barbarian Barrel Lumberjack
Knight Firecracker Barbarian Barrel Tornado Electro Dragon Lumberjack
Firecracker Tornado Electro Dragon
Lumberjack Knight Electro Dragon
Firecracker Barbarian Barrel Tornado Electro Dragon Lumberjack
Knight Lumberjack
Tornado Lumberjack
Knight Firecracker Tornado Electro Dragon Lumberjack
Knight Firecracker Barbarian Barrel Tornado Electro Dragon Lumberjack
Barbarian Barrel Tornado Knight Firecracker Electro Dragon Lumberjack
Tornado Lumberjack
Knight Firecracker Barbarian Barrel Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Barbarian Barrel
Knight Firecracker Barbarian Barrel Electro Dragon Lumberjack
Lumberjack Knight Electro Dragon
Lumberjack Knight Barbarian Barrel Tornado
Knight Lumberjack
Firecracker Tornado Electro Dragon
Knight Lumberjack
Knight Lumberjack
Electro Dragon Knight Firecracker Barbarian Barrel Tornado
Knight Electro Dragon Lumberjack
Tornado
Knight Lumberjack
Firecracker Electro Dragon
Electro Dragon Knight Firecracker Barbarian Barrel Tornado Lumberjack
Firecracker Barbarian Barrel Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel Electro Dragon
Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Tornado Electro Dragon
Firecracker Tornado
Firecracker Barbarian Barrel Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Firecracker Knight Barbarian Barrel Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado
Firecracker Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel Tornado Electro Dragon
Tornado
Tornado
Barbarian Barrel Electro Dragon
Firecracker Tornado Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Barbarian Barrel Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Electro Dragon
Firecracker Electro Dragon
Firecracker
Barbarian Barrel Electro Dragon
Firecracker Tornado Electro Dragon
Barbarian Barrel
Knight Firecracker Electro Dragon Lumberjack
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Barbarian Barrel Tornado

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