My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Cannon Cart X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Heal Spirit Cannon Cart X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart
Giant Snowball
Skeletons
Zap
Skeletons Mortar Cannon Cart X-Bow
Barbarian Barrel
Skeletons Ice Spirit Mortar Tesla Heal Spirit Cannon Cart X-Bow
The Log
Skeletons Ice Spirit Heal Spirit Cannon Cart X-Bow
Earthquake
Skeletons Mortar Tesla X-Bow
Arrows
Skeletons Ice Spirit Heal Spirit
Royal Delivery
Skeletons Ice Spirit Heal Spirit Cannon Cart
Fireball
Mortar Tesla Cannon Cart X-Bow
Poison
Mortar X-Bow
Lightning
Mortar Tesla Cannon Cart X-Bow
Rocket
Mortar Cannon Cart X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Heal Spirit Earthquake Mortar Tesla Cannon Cart X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Heal Spirit Earthquake

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Mortar Cannon Cart X-Bow
Mortar
Ice Spirit
Tesla
Heal Spirit
Cannon Cart
Earthquake
Cannon Cart
Ice Spirit Heal Spirit
X-Bow
Ice Spirit

Defense Synergies 4 13

Skeletons
Tesla X-Bow Ice Spirit Mortar Earthquake Cannon Cart
Ice Spirit
X-Bow Skeletons Mortar Tesla Earthquake Cannon Cart
Mortar
Skeletons Ice Spirit Tesla Earthquake
Tesla
Skeletons X-Bow Ice Spirit Mortar Earthquake Cannon Cart
Heal Spirit
Earthquake
Skeletons Ice Spirit Mortar Tesla X-Bow
Cannon Cart
Skeletons Ice Spirit Tesla
X-Bow
Skeletons Ice Spirit Tesla Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Mortar Tesla X-Bow
Skeletons Ice Spirit Mortar Tesla Cannon Cart X-Bow
Mortar Tesla Skeletons Cannon Cart
Tesla Skeletons Mortar Cannon Cart
Earthquake X-Bow
Skeletons Tesla Earthquake Cannon Cart X-Bow
Tesla Ice Spirit Mortar X-Bow
Earthquake Tesla Cannon Cart X-Bow
Tesla Skeletons Mortar X-Bow
Skeletons Ice Spirit Tesla Cannon Cart
Skeletons Tesla Earthquake Cannon Cart X-Bow
Tesla
Mortar Tesla Skeletons Ice Spirit Earthquake Cannon Cart X-Bow
Ice Spirit Mortar Tesla Earthquake Cannon Cart X-Bow
Mortar Tesla Cannon Cart X-Bow
Ice Spirit Mortar Tesla X-Bow
Tesla Skeletons Mortar Cannon Cart X-Bow
Ice Spirit Mortar Tesla Cannon Cart X-Bow
Mortar Earthquake Ice Spirit Tesla Cannon Cart
Mortar Tesla Cannon Cart
Tesla Earthquake Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Cannon Cart X-Bow
Mortar Tesla Cannon Cart X-Bow
Skeletons Ice Spirit Cannon Cart
Tesla Cannon Cart X-Bow
Skeletons Tesla Cannon Cart
Skeletons Ice Spirit Tesla
Skeletons Tesla Cannon Cart
Tesla Cannon Cart
Skeletons Ice Spirit Mortar Cannon Cart X-Bow
Skeletons Tesla
Tesla Cannon Cart
Cannon Cart Skeletons Tesla
Tesla Cannon Cart
Tesla Skeletons Ice Spirit Mortar Cannon Cart X-Bow
Tesla Earthquake Cannon Cart
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar X-Bow
Mortar X-Bow
Earthquake Cannon Cart X-Bow
Earthquake Cannon Cart
Mortar Earthquake
Ice Spirit
Mortar Earthquake
Earthquake X-Bow Ice Spirit
Mortar X-Bow
X-Bow
Mortar Earthquake Cannon Cart X-Bow
Earthquake Mortar Cannon Cart
Earthquake Mortar Cannon Cart X-Bow
Earthquake Mortar Cannon Cart X-Bow
Earthquake X-Bow Mortar Cannon Cart
Earthquake Mortar Cannon Cart X-Bow
Mortar Earthquake
Mortar Earthquake X-Bow
Mortar Earthquake X-Bow
Earthquake X-Bow
X-Bow
Earthquake Mortar Cannon Cart X-Bow
Earthquake Ice Spirit Mortar
Mortar X-Bow Earthquake
Mortar X-Bow
Mortar X-Bow
X-Bow
Ice Spirit
Mortar Earthquake X-Bow
Ice Spirit
Earthquake
Earthquake Ice Spirit Cannon Cart X-Bow
Cannon Cart
Mortar Earthquake
Cannon Cart
Ice Spirit
Mortar Cannon Cart X-Bow

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