My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Hog Rider
Zap
Firecracker Tombstone
Barbarian Barrel
Ice Spirit Knight Firecracker Tombstone
The Log
Ice Spirit Firecracker Tombstone Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Ice Spirit Firecracker Tombstone
Royal Delivery
Ice Spirit Knight Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Tombstone Hog Rider
Poison
Firecracker Tombstone
Lightning
Knight Tombstone Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tombstone Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Knight Firecracker Tombstone Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Rage The Log Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Firecracker Mini P.E.K.K.A
Knight
Ice Spirit Firecracker Hog Rider The Log
Firecracker
Knight Hog Rider Ice Spirit Mini P.E.K.K.A
Tombstone
Mini P.E.K.K.A
Ice Spirit Firecracker Hog Rider Rage The Log
Hog Rider
Ice Spirit Knight Firecracker Rage The Log Mini P.E.K.K.A
Rage
Hog Rider Mini P.E.K.K.A
The Log
Hog Rider Knight Mini P.E.K.K.A

Defense Synergies 4 8

Ice Spirit
Mini P.E.K.K.A Knight Firecracker Tombstone The Log
Knight
Firecracker Ice Spirit Mini P.E.K.K.A The Log
Firecracker
Knight The Log Ice Spirit Tombstone Mini P.E.K.K.A
Tombstone
Ice Spirit Firecracker
Mini P.E.K.K.A
Ice Spirit The Log Knight Firecracker
Hog Rider
Rage
The Log
Firecracker Mini P.E.K.K.A Ice Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone The Log
Mini P.E.K.K.A Ice Spirit Knight Firecracker Tombstone The Log
Mini P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A Knight Firecracker Tombstone
Firecracker Tombstone Mini P.E.K.K.A The Log
The Log Firecracker
Ice Spirit Firecracker Tombstone
The Log
Mini P.E.K.K.A Tombstone
Knight Ice Spirit Firecracker Mini P.E.K.K.A
Knight Firecracker Tombstone The Log
Firecracker
Tombstone Mini P.E.K.K.A Ice Spirit Knight The Log
Ice Spirit Firecracker Tombstone Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tombstone
Ice Spirit Mini P.E.K.K.A The Log
Knight Firecracker Tombstone Mini P.E.K.K.A
Ice Spirit Tombstone Knight Firecracker The Log
The Log Ice Spirit Knight Firecracker Tombstone
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tombstone
Knight Firecracker Mini P.E.K.K.A The Log
Tombstone Ice Spirit Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight The Log
Knight Tombstone Mini P.E.K.K.A
Firecracker Ice Spirit
Mini P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A Knight
Ice Spirit Knight Firecracker Tombstone Mini P.E.K.K.A The Log
Tombstone
Knight Tombstone Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Knight Tombstone
Firecracker
Tombstone Ice Spirit Knight Firecracker Mini P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Mini P.E.K.K.A
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Ice Spirit Firecracker
Mini P.E.K.K.A
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Tombstone
Firecracker
The Log
Knight Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log

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