My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Cannon Miner
Zap
Cannon
Barbarian Barrel
Ice Spirit Cannon Electro Wizard
The Log
Ice Spirit Cannon
Earthquake
Cannon
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Miner Electro Wizard
Fireball
Cannon Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Cannon Ice Golem Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Cannon Miner Fireball Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Cannon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Miner
Cannon
Ice Golem
Miner Electro Wizard
Fireball
The Log Miner Electro Wizard
Rocket
Miner
The Log
Fireball Miner
Miner
Ice Spirit Ice Golem Fireball Rocket The Log Electro Wizard
Electro Wizard
Ice Golem Fireball Miner

Defense Synergies 3 18

Ice Spirit
Cannon Ice Golem Fireball Rocket The Log Miner Electro Wizard
Cannon
Ice Golem The Log Ice Spirit Fireball Rocket Electro Wizard
Ice Golem
Cannon Ice Spirit Fireball The Log Electro Wizard
Fireball
The Log Ice Spirit Cannon Ice Golem Miner Electro Wizard
Rocket
Ice Spirit Cannon The Log
The Log
Cannon Fireball Ice Spirit Ice Golem Rocket Miner Electro Wizard
Miner
Ice Spirit Fireball The Log
Electro Wizard
Ice Spirit Cannon Ice Golem Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Ice Golem Fireball The Log Electro Wizard
Ice Spirit Cannon The Log Electro Wizard
Cannon Rocket Electro Wizard
Cannon Electro Wizard
Fireball Rocket The Log
Fireball The Log Cannon Electro Wizard
Rocket Electro Wizard Ice Spirit Cannon Fireball
Rocket Cannon Ice Golem Fireball The Log Electro Wizard
Cannon
Ice Spirit Cannon Ice Golem Miner Electro Wizard
Electro Wizard Cannon Ice Golem Fireball The Log
Fireball Electro Wizard
Cannon Ice Spirit Fireball Rocket The Log Electro Wizard
Fireball Rocket Ice Spirit Cannon The Log Electro Wizard
Cannon Electro Wizard
Rocket Ice Spirit Cannon Fireball The Log Electro Wizard
Cannon Fireball Electro Wizard
Ice Spirit Cannon Fireball The Log Electro Wizard
The Log Ice Spirit Cannon Ice Golem Fireball Electro Wizard
Cannon Electro Wizard
Cannon Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Electro Wizard
Fireball Electro Wizard Ice Golem Rocket The Log Miner
Ice Spirit Ice Golem Rocket The Log Electro Wizard
Rocket Ice Golem Fireball The Log Electro Wizard
Cannon
Fireball Rocket Ice Spirit Ice Golem Electro Wizard
Rocket Ice Golem Fireball Electro Wizard
Rocket Electro Wizard Ice Spirit Ice Golem Fireball The Log
Cannon
Rocket Fireball The Log Electro Wizard
Rocket Cannon Ice Golem Fireball
Cannon Fireball
Electro Wizard Ice Spirit Ice Golem Fireball Rocket The Log
Cannon Ice Golem Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Rocket The Log
Fireball The Log Miner Electro Wizard
Rocket Fireball The Log Miner
Ice Golem Fireball Rocket The Log
Fireball Rocket The Log
Fireball Ice Spirit Ice Golem Rocket
The Log
Fireball The Log Ice Spirit Ice Golem
Fireball The Log Miner
Rocket Fireball Electro Wizard
Rocket Miner Fireball The Log Electro Wizard
Fireball Rocket
Rocket Ice Golem Fireball The Log Miner
Fireball Rocket
Ice Golem Fireball The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket
Rocket
Rocket Fireball The Log Electro Wizard
Rocket Fireball The Log Miner
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Fireball The Log
Ice Golem The Log Ice Spirit Fireball
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball Rocket Miner The Log
Ice Golem Fireball Electro Wizard
Rocket Electro Wizard Ice Spirit Fireball
Fireball
Fireball Rocket The Log Miner
Rocket Ice Spirit Fireball Electro Wizard
Rocket Fireball The Log
Electro Wizard Ice Spirit Fireball Rocket
Fireball Rocket Electro Wizard
The Log Fireball
Fireball Miner Rocket Electro Wizard
The Log Ice Golem Fireball
Rocket Fireball
Ice Spirit Fireball Rocket The Log Electro Wizard
Fireball Rocket Electro Wizard
Fireball Rocket The Log Miner Electro Wizard

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