My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Zap
Barbarian Barrel
Ice Spirit Valkyrie Wizard
The Log
Ice Spirit Mini P.E.K.K.A
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mini P.E.K.K.A Valkyrie Wizard
Fireball
Wizard
Poison
Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Valkyrie Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Arrows Tornado Mini P.E.K.K.A Valkyrie Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Arrows Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Mini P.E.K.K.A Giant
Arrows
Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Ice Spirit Arrows Valkyrie Wizard Rage Tornado
Valkyrie
Ice Spirit Mini P.E.K.K.A Giant Wizard Tornado
Giant
Arrows Mini P.E.K.K.A Rage Ice Spirit Valkyrie Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A Valkyrie Giant Rage
Rage
Giant Mini P.E.K.K.A Wizard
Tornado
Wizard Mini P.E.K.K.A Valkyrie Giant

Defense Synergies 2 11

Ice Spirit
Mini P.E.K.K.A Valkyrie Wizard Tornado
Arrows
Mini P.E.K.K.A Valkyrie Tornado
Mini P.E.K.K.A
Ice Spirit Arrows Valkyrie Wizard Tornado
Valkyrie
Ice Spirit Arrows Mini P.E.K.K.A Wizard Tornado
Giant
Wizard
Tornado Ice Spirit Mini P.E.K.K.A Valkyrie
Rage
Tornado
Wizard Ice Spirit Arrows Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Ice Spirit Valkyrie
Mini P.E.K.K.A Tornado Valkyrie
Mini P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Tornado
Arrows Tornado Valkyrie
Tornado Ice Spirit Arrows Wizard
Arrows Valkyrie
Mini P.E.K.K.A Tornado
Tornado Ice Spirit Mini P.E.K.K.A Valkyrie
Valkyrie Arrows Wizard Tornado
Arrows Wizard Tornado
Mini P.E.K.K.A Ice Spirit Valkyrie Wizard
Valkyrie Wizard Ice Spirit Arrows Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Ice Spirit Mini P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Valkyrie Tornado
Ice Spirit Arrows Valkyrie Wizard Tornado
Arrows Valkyrie Wizard Tornado Ice Spirit
Mini P.E.K.K.A Tornado
Valkyrie Wizard Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Wizard
Ice Spirit Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Tornado
Mini P.E.K.K.A Valkyrie
Arrows Wizard Ice Spirit Tornado
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Ice Spirit Mini P.E.K.K.A Valkyrie Tornado
Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Tornado
Mini P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Ice Spirit Mini P.E.K.K.A Valkyrie Tornado
Arrows Valkyrie Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Tornado
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Ice Spirit Tornado
Arrows Wizard Tornado
Arrows Ice Spirit Wizard Tornado
Arrows Wizard Tornado
Mini P.E.K.K.A Tornado
Arrows Valkyrie Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Ice Spirit Valkyrie Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado
Ice Spirit Wizard
Mini P.E.K.K.A
Arrows Wizard
Ice Spirit Arrows
Arrows Wizard
Ice Spirit
Arrows Wizard Tornado
Arrows
Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard
Arrows Tornado
Ice Spirit Tornado
Tornado
Tornado

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