My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Wizard Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Musketeer Wizard Giant Skeleton
The Log
Musketeer Giant Skeleton
Earthquake
Arrows
Royal Delivery
Musketeer Wizard Giant Skeleton Mother Witch
Fireball
Musketeer Wizard Mother Witch
Poison
Musketeer Wizard Mother Witch
Lightning
Ice Golem Musketeer Wizard Mother Witch
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Fireball Musketeer Poison Mother Witch Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Ice Golem Fireball Musketeer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Musketeer Mother Witch
Fireball
Mirror
Musketeer
Ice Golem Mirror Giant Skeleton
Wizard
Giant Skeleton
Mirror
Fireball Musketeer Poison Giant Skeleton
Poison
Mirror Giant Skeleton Mother Witch
Giant Skeleton
Musketeer Wizard Mirror Poison Mother Witch
Mother Witch
Ice Golem Poison Giant Skeleton

Defense Synergies 2 12

Ice Golem
Musketeer Fireball Wizard Poison Giant Skeleton Mother Witch
Fireball
Mirror Ice Golem Musketeer
Musketeer
Ice Golem Fireball Mirror Giant Skeleton
Wizard
Ice Golem Giant Skeleton
Mirror
Fireball Musketeer Poison
Poison
Ice Golem Mirror Mother Witch
Giant Skeleton
Ice Golem Musketeer Wizard Mother Witch
Mother Witch
Ice Golem Poison Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Musketeer Wizard
Musketeer
Musketeer Giant Skeleton
Musketeer
Fireball Poison Giant Skeleton
Fireball Musketeer Mother Witch
Musketeer Fireball Wizard Poison
Ice Golem Fireball Musketeer Poison Giant Skeleton
Musketeer
Ice Golem Musketeer Giant Skeleton
Poison Mother Witch Ice Golem Fireball Musketeer Wizard Giant Skeleton
Musketeer Fireball Wizard Poison
Fireball Musketeer Wizard Giant Skeleton
Fireball Wizard Poison
Fireball
Wizard Fireball Musketeer Poison
Fireball Musketeer Wizard
Wizard Poison Ice Golem Fireball Musketeer Giant Skeleton Mother Witch
Musketeer
Wizard Fireball Musketeer Poison Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Giant Skeleton
Fireball Poison Ice Golem Musketeer Wizard
Giant Skeleton Ice Golem Musketeer
Giant Skeleton Ice Golem Fireball Musketeer
Giant Skeleton Musketeer
Fireball Wizard Poison Mother Witch Ice Golem Musketeer
Ice Golem Fireball Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Ice Golem Fireball Poison
Musketeer
Musketeer Giant Skeleton
Fireball Poison Giant Skeleton
Giant Skeleton Ice Golem Fireball Wizard
Wizard Fireball Musketeer
Ice Golem Fireball Musketeer Poison Giant Skeleton
Poison Ice Golem Fireball Musketeer Wizard Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Ice Golem Musketeer Giant Skeleton
Fireball Poison Musketeer
Fireball Poison Giant Skeleton
Ice Golem Fireball Musketeer Poison Giant Skeleton
Fireball Wizard Poison
Fireball Wizard Poison Mother Witch Ice Golem Musketeer
Musketeer Wizard Poison
Fireball Poison Ice Golem Wizard
Fireball Poison Wizard
Fireball Musketeer Poison
Poison Fireball Musketeer Wizard
Fireball Poison Musketeer Wizard
Poison Ice Golem Fireball Musketeer
Fireball Musketeer Poison
Ice Golem Fireball Musketeer Poison
Fireball Musketeer Wizard Poison
Fireball Musketeer Wizard Poison
Fireball Poison
Fireball Musketeer Wizard Poison
Fireball Wizard Poison Mother Witch
Fireball Musketeer Poison Giant Skeleton
Fireball Wizard Poison
Musketeer
Fireball Musketeer Poison
Ice Golem Poison Mother Witch Fireball Wizard
Fireball Poison Musketeer Wizard
Fireball Musketeer Wizard Poison
Fireball Poison Musketeer
Poison Ice Golem Fireball Musketeer Wizard Mother Witch
Fireball Musketeer Wizard Poison
Fireball
Poison Fireball Musketeer Wizard
Fireball Poison
Giant Skeleton
Fireball Wizard Poison
Fireball Musketeer
Fireball Poison Musketeer Wizard
Fireball
Fireball Poison Musketeer Wizard
Ice Golem Fireball Musketeer Wizard Poison
Fireball Poison Giant Skeleton
Musketeer
Fireball Musketeer Poison Giant Skeleton
Fireball Musketeer Poison
Poison Fireball Musketeer Giant Skeleton

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