My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Collector Electro Giant Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Barbarian Barrel Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Miner
Giant Snowball
Goblins Royal Recruits Miner
Zap
Goblins
Barbarian Barrel
Goblins Royal Recruits Magic Archer
The Log
Goblins Royal Recruits
Earthquake
Elixir Collector
Arrows
Goblins Royal Recruits
Royal Delivery
Goblins Royal Recruits Miner Magic Archer Mother Witch
Fireball
Elixir Collector Magic Archer Mother Witch
Poison
Royal Recruits Elixir Collector Magic Archer Mother Witch
Lightning
Elixir Collector Magic Archer Mother Witch
Rocket
Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Collector Electro Giant Miner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Miner Magic Archer Mother Witch Elixir Collector Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Barbarian Barrel Miner Magic Archer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Royal Recruits
Barbarian Barrel Magic Archer
Elixir Collector
Barbarian Barrel
Royal Recruits Electro Giant Miner
Electro Giant
Barbarian Barrel Mother Witch
Miner
Goblins Barbarian Barrel Magic Archer Mother Witch
Magic Archer
Royal Recruits Miner Mother Witch
Mother Witch
Electro Giant Miner Magic Archer

Defense Synergies 0 7

Goblins
Barbarian Barrel Magic Archer
Royal Recruits
Elixir Collector
Barbarian Barrel
Goblins Electro Giant Miner Magic Archer Mother Witch
Electro Giant
Barbarian Barrel
Miner
Barbarian Barrel
Magic Archer
Goblins Barbarian Barrel Mother Witch
Mother Witch
Barbarian Barrel Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Barbarian Barrel Magic Archer
Goblins Royal Recruits
Goblins Royal Recruits
Royal Recruits Goblins
Royal Recruits Barbarian Barrel
Barbarian Barrel Goblins Magic Archer Mother Witch
Magic Archer
Royal Recruits Barbarian Barrel Electro Giant Magic Archer
Goblins Royal Recruits
Goblins Royal Recruits Barbarian Barrel Miner
Goblins Mother Witch Royal Recruits Barbarian Barrel Electro Giant Magic Archer
Magic Archer
Royal Recruits
Goblins Royal Recruits Barbarian Barrel Magic Archer
Royal Recruits
Royal Recruits Electro Giant
Goblins Royal Recruits
Goblins Royal Recruits Barbarian Barrel Magic Archer
Barbarian Barrel Royal Recruits Magic Archer Mother Witch
Royal Recruits
Royal Recruits Goblins Barbarian Barrel Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Barbarian Barrel Electro Giant
Barbarian Barrel Miner Magic Archer
Royal Recruits Goblins
Royal Recruits Barbarian Barrel
Royal Recruits
Electro Giant Mother Witch Magic Archer
Royal Recruits Goblins
Royal Recruits
Royal Recruits Goblins Barbarian Barrel Magic Archer
Royal Recruits
Royal Recruits
Royal Recruits Electro Giant
Royal Recruits
Royal Recruits Electro Giant Magic Archer
Royal Recruits Electro Giant Goblins Barbarian Barrel Magic Archer
Royal Recruits Barbarian Barrel Electro Giant Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Barbarian Barrel
Barbarian Barrel Miner Magic Archer
Barbarian Barrel Miner Magic Archer
Royal Recruits Barbarian Barrel
Barbarian Barrel Magic Archer
Electro Giant Mother Witch Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Miner
Goblins
Miner Royal Recruits Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel Miner Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Magic Archer Royal Recruits Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Magic Archer
Barbarian Barrel Electro Giant Miner Magic Archer Mother Witch
Magic Archer
Royal Recruits Barbarian Barrel
Electro Giant Mother Witch Barbarian Barrel Magic Archer
Miner Barbarian Barrel Magic Archer
Miner Magic Archer
Miner Barbarian Barrel Magic Archer
Electro Giant Magic Archer Mother Witch
Electro Giant
Miner Magic Archer
Magic Archer
Magic Archer
Royal Recruits Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel
Miner Magic Archer
Magic Archer
Electro Giant
Royal Recruits
Electro Giant Royal Recruits Magic Archer
Magic Archer
Royal Recruits Barbarian Barrel Electro Giant Miner Magic Archer

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