My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Baby Dragon Witch Giant Skeleton Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Baby Dragon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Skeleton Sparky
Giant Snowball
Royal Recruits Baby Dragon Witch
Zap
Firecracker Witch Sparky
Barbarian Barrel
Firecracker Royal Recruits Witch Giant Skeleton Magic Archer Sparky
The Log
Firecracker Royal Recruits Witch Giant Skeleton Sparky
Earthquake
Firecracker Witch
Arrows
Firecracker Royal Recruits Witch
Royal Delivery
Firecracker Royal Recruits Baby Dragon Witch Giant Skeleton Magic Archer Sparky
Fireball
Firecracker Baby Dragon Witch Magic Archer Sparky
Poison
Firecracker Royal Recruits Witch Magic Archer Sparky
Lightning
Baby Dragon Witch Magic Archer Sparky
Rocket
Witch Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Baby Dragon Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tornado Baby Dragon Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Baby Dragon Magic Archer Witch Giant Skeleton Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Baby Dragon Magic Archer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Tornado Baby Dragon Giant Skeleton Sparky
Royal Recruits
Firecracker Magic Archer
Tornado
Baby Dragon Magic Archer Sparky Firecracker Witch Giant Skeleton
Baby Dragon
Tornado Firecracker Witch Giant Skeleton Sparky
Witch
Tornado Baby Dragon Giant Skeleton
Giant Skeleton
Firecracker Tornado Baby Dragon Witch Magic Archer Sparky
Magic Archer
Tornado Royal Recruits Giant Skeleton
Sparky
Tornado Firecracker Baby Dragon Giant Skeleton

Defense Synergies 2 13

Firecracker
Royal Recruits Tornado Baby Dragon Giant Skeleton
Royal Recruits
Firecracker Tornado
Tornado
Magic Archer Sparky Firecracker Royal Recruits Baby Dragon Witch Giant Skeleton Sparky
Baby Dragon
Firecracker Tornado Witch Giant Skeleton
Witch
Tornado Baby Dragon Giant Skeleton
Giant Skeleton
Firecracker Tornado Baby Dragon Witch Magic Archer
Magic Archer
Tornado Giant Skeleton
Sparky
Tornado Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Baby Dragon Magic Archer Sparky
Sparky Firecracker Royal Recruits Witch
Tornado Witch Sparky Royal Recruits Giant Skeleton
Royal Recruits Witch Sparky Firecracker
Firecracker Royal Recruits Tornado Giant Skeleton Sparky
Tornado Firecracker Baby Dragon Magic Archer
Tornado Firecracker Baby Dragon Witch Magic Archer
Royal Recruits Baby Dragon Giant Skeleton Magic Archer Sparky
Witch Sparky Royal Recruits Tornado
Tornado Firecracker Royal Recruits Giant Skeleton Sparky
Witch Firecracker Royal Recruits Tornado Baby Dragon Giant Skeleton Magic Archer
Firecracker Tornado Baby Dragon Witch Magic Archer
Royal Recruits Sparky Witch Giant Skeleton
Sparky Firecracker Royal Recruits Tornado Baby Dragon Witch Magic Archer
Royal Recruits Sparky
Tornado Royal Recruits Sparky
Sparky Firecracker Royal Recruits Tornado Witch
Firecracker Royal Recruits Tornado Baby Dragon Witch Magic Archer
Tornado Baby Dragon Witch Firecracker Royal Recruits Giant Skeleton Magic Archer
Sparky Royal Recruits Tornado
Royal Recruits Firecracker Baby Dragon Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Witch Giant Skeleton Sparky
Firecracker Baby Dragon Magic Archer
Royal Recruits Giant Skeleton Witch Sparky
Royal Recruits Giant Skeleton Tornado Sparky
Royal Recruits Giant Skeleton Witch Sparky
Firecracker Tornado Baby Dragon Witch Magic Archer
Royal Recruits Sparky Witch Giant Skeleton
Giant Skeleton Royal Recruits Sparky
Royal Recruits Giant Skeleton Firecracker Tornado Baby Dragon Witch Magic Archer Sparky
Royal Recruits Witch Sparky
Royal Recruits Witch Giant Skeleton Sparky
Royal Recruits Tornado Giant Skeleton
Royal Recruits Giant Skeleton Witch Sparky
Royal Recruits Firecracker Baby Dragon Witch Magic Archer Sparky
Royal Recruits Witch Sparky Firecracker Tornado Baby Dragon Giant Skeleton Magic Archer
Firecracker Royal Recruits Baby Dragon Witch Giant Skeleton Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Recruits Baby Dragon Giant Skeleton Sparky
Firecracker Tornado Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer Sparky
Firecracker Royal Recruits Giant Skeleton Sparky
Firecracker Baby Dragon Magic Archer Sparky
Firecracker Tornado Baby Dragon Witch Magic Archer
Firecracker Tornado Baby Dragon Witch Magic Archer Sparky
Firecracker Tornado Baby Dragon Magic Archer
Firecracker Tornado
Tornado Sparky
Firecracker Royal Recruits Tornado Magic Archer Sparky
Firecracker Tornado Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer Sparky
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer Sparky
Firecracker Baby Dragon Witch Magic Archer Sparky
Magic Archer Firecracker Royal Recruits Baby Dragon Sparky
Tornado Sparky
Sparky
Firecracker Baby Dragon Magic Archer Sparky
Firecracker Tornado Baby Dragon Witch Magic Archer
Baby Dragon Giant Skeleton Magic Archer Sparky
Tornado
Tornado Sparky
Royal Recruits Baby Dragon
Firecracker Tornado Baby Dragon Witch Magic Archer Sparky
Witch
Firecracker Tornado Baby Dragon Witch Magic Archer Sparky
Tornado Baby Dragon Witch Magic Archer Sparky
Firecracker Tornado Baby Dragon Magic Archer Sparky
Firecracker Tornado Baby Dragon Witch Magic Archer Sparky
Firecracker Witch
Sparky
Magic Archer Sparky
Firecracker Magic Archer Sparky
Giant Skeleton Sparky
Firecracker Magic Archer Sparky
Royal Recruits Witch Magic Archer
Firecracker Tornado Baby Dragon Witch Magic Archer
Firecracker Baby Dragon Magic Archer Sparky
Firecracker Baby Dragon Magic Archer
Tornado Giant Skeleton Sparky
Firecracker Royal Recruits Sparky
Firecracker Royal Recruits Tornado Baby Dragon Witch Giant Skeleton Magic Archer Sparky
Firecracker Tornado Witch Magic Archer
Firecracker Royal Recruits Tornado Baby Dragon Witch Giant Skeleton Magic Archer Sparky

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