My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Skeleton Army Bandit Ram Rider
Barbarian Barrel
Firecracker Skeleton Army Royal Ghost Bandit
The Log
Firecracker Skeleton Army Bandit Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Royal Ghost Bandit Ram Rider
Fireball
Firecracker Skeleton Army Bandit Ram Rider
Poison
Firecracker Skeleton Army
Lightning
Bandit Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Skeleton Army Royal Ghost Bandit Poison Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Bandit Ram Rider
Rage
Skeleton Army
Poison
The Log Royal Ghost Ram Rider
The Log
Poison Bandit Ram Rider
Royal Ghost
Poison Bandit Ram Rider
Bandit
Firecracker The Log Royal Ghost Ram Rider
Ram Rider
Firecracker Poison The Log Royal Ghost Bandit

Defense Synergies 1 9

Firecracker
The Log Skeleton Army Bandit
Rage
Skeleton Army
Firecracker The Log Bandit
Poison
The Log
The Log
Firecracker Skeleton Army Poison Royal Ghost Bandit Ram Rider
Royal Ghost
The Log
Bandit
Firecracker Skeleton Army The Log Ram Rider
Ram Rider
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Ram Rider
Skeleton Army Firecracker The Log Bandit Ram Rider
Skeleton Army Ram Rider Bandit
Skeleton Army Firecracker Bandit Ram Rider
Firecracker Skeleton Army Poison The Log
Skeleton Army The Log Firecracker Royal Ghost Bandit
Ram Rider Firecracker Poison
Poison The Log Bandit Ram Rider
Skeleton Army
Skeleton Army Firecracker Royal Ghost Bandit
Skeleton Army Poison Firecracker The Log Royal Ghost Bandit Ram Rider
Firecracker Poison Ram Rider
Skeleton Army The Log Bandit Ram Rider
Skeleton Army Firecracker Poison The Log Royal Ghost
Skeleton Army Bandit Ram Rider
Skeleton Army The Log Bandit Ram Rider
Firecracker Skeleton Army Poison
Firecracker Skeleton Army The Log Royal Ghost Bandit Ram Rider
Poison The Log Firecracker Royal Ghost Bandit Ram Rider
Ram Rider
Skeleton Army Royal Ghost Firecracker Poison The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Ghost Bandit
Poison Bandit Firecracker The Log Royal Ghost
Skeleton Army Bandit The Log Ram Rider
Skeleton Army The Log Bandit Ram Rider
Skeleton Army Bandit Ram Rider
Firecracker Poison Ram Rider
Skeleton Army Bandit Ram Rider
Skeleton Army
Firecracker Skeleton Army Poison The Log Bandit
Skeleton Army
Skeleton Army Poison The Log
Skeleton Army Bandit Ram Rider
Firecracker Skeleton Army
Skeleton Army Firecracker Poison The Log
Poison Firecracker The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log Royal Ghost Bandit
Firecracker Poison The Log Royal Ghost Bandit Ram Rider
Poison The Log Bandit
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Ram Rider
Firecracker Poison The Log
Poison The Log Firecracker Ram Rider
Poison The Log Firecracker Bandit Ram Rider
Poison
Firecracker Poison The Log Bandit Ram Rider
Poison Firecracker
Poison Firecracker The Log Bandit
Firecracker Poison Bandit
Firecracker Poison The Log
Firecracker Poison The Log Bandit
Firecracker Poison The Log Bandit
Poison
Firecracker Poison The Log Bandit
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Royal Ghost Bandit Ram Rider
Poison The Log Bandit Ram Rider
Poison Firecracker The Log Bandit
Poison Firecracker
Firecracker Poison
Poison The Log Bandit
Firecracker Poison
Firecracker Poison The Log
Skeleton Army Bandit
Poison Firecracker Ram Rider
The Log
Poison Firecracker
The Log Firecracker Poison
Poison
Firecracker
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log Royal Ghost Bandit

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