My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Electro Giant Princess Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Electro Giant Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Ram Rider Sparky
Giant Snowball
Hog Rider Furnace Skeleton Army Princess Ram Rider
Zap
Firecracker Furnace Skeleton Army Princess Ram Rider Sparky
Barbarian Barrel
Firecracker Furnace Skeleton Army Princess Sparky
The Log
Firecracker Hog Rider Furnace Skeleton Army Princess Ram Rider Sparky
Earthquake
Firecracker Hog Rider Furnace Skeleton Army
Arrows
Firecracker Furnace Skeleton Army Princess
Royal Delivery
Firecracker Hog Rider Skeleton Army Princess Ram Rider Sparky
Fireball
Firecracker Hog Rider Furnace Skeleton Army Princess Ram Rider Sparky
Poison
Firecracker Furnace Skeleton Army Princess Sparky
Lightning
Furnace Ram Rider Sparky
Rocket
Hog Rider Furnace Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Electro Giant Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Princess Hog Rider Furnace Ram Rider Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Princess Hog Rider

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Princess Ram Rider Sparky
Hog Rider
Firecracker Furnace Princess
Furnace
Hog Rider Princess Ram Rider Sparky
Skeleton Army
Sparky
Electro Giant
Sparky
Princess
Firecracker Hog Rider Furnace Sparky
Ram Rider
Firecracker Furnace
Sparky
Firecracker Furnace Skeleton Army Electro Giant Princess

Defense Synergies 0 5

Firecracker
Skeleton Army Princess
Hog Rider
Furnace
Skeleton Army
Skeleton Army
Firecracker Furnace Princess Sparky
Electro Giant
Princess
Firecracker Skeleton Army
Ram Rider
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider Sparky
Skeleton Army Sparky Firecracker Furnace Ram Rider
Furnace Skeleton Army Ram Rider Sparky
Skeleton Army Sparky Firecracker Furnace Ram Rider
Firecracker Skeleton Army Princess Sparky
Skeleton Army Firecracker Furnace
Furnace Ram Rider Firecracker Princess
Electro Giant Ram Rider Sparky
Sparky Furnace Skeleton Army Princess
Skeleton Army Firecracker Sparky
Skeleton Army Firecracker Furnace Electro Giant Princess Ram Rider
Firecracker Furnace Princess Ram Rider
Furnace Skeleton Army Sparky Ram Rider
Skeleton Army Sparky Firecracker Furnace Princess
Skeleton Army Sparky Furnace Ram Rider
Skeleton Army Furnace Electro Giant Ram Rider Sparky
Sparky Firecracker Furnace Skeleton Army
Firecracker Furnace Skeleton Army Ram Rider
Furnace Firecracker Princess Ram Rider
Sparky Ram Rider
Skeleton Army Firecracker Furnace Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Electro Giant Sparky
Firecracker
Skeleton Army Furnace Ram Rider Sparky
Skeleton Army Ram Rider Sparky
Skeleton Army Ram Rider Sparky
Firecracker Furnace Electro Giant Princess Ram Rider
Skeleton Army Sparky Furnace Ram Rider
Skeleton Army Sparky
Firecracker Skeleton Army Sparky
Skeleton Army Sparky
Sparky
Skeleton Army Electro Giant
Skeleton Army Ram Rider Sparky
Firecracker Furnace Skeleton Army Electro Giant Princess Sparky
Skeleton Army Electro Giant Sparky Firecracker Furnace
Firecracker Electro Giant Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Sparky
Firecracker Princess Ram Rider
Sparky
Firecracker Sparky
Firecracker Furnace Sparky
Firecracker Electro Giant Furnace Princess Ram Rider
Firecracker Furnace Princess Sparky
Firecracker Princess Ram Rider
Firecracker Ram Rider
Sparky
Firecracker Princess Ram Rider Sparky
Firecracker Princess
Firecracker Princess Sparky
Firecracker Princess
Princess Firecracker Furnace Sparky
Firecracker Furnace Princess Sparky
Firecracker Furnace Princess Sparky
Sparky
Sparky
Firecracker Princess Sparky
Firecracker Electro Giant Princess
Sparky
Princess
Sparky
Firecracker Electro Giant Furnace Princess Sparky
Firecracker Princess Ram Rider Sparky
Princess Ram Rider Sparky
Firecracker Sparky
Firecracker Furnace Electro Giant Princess Sparky
Firecracker Electro Giant
Sparky
Sparky
Firecracker Princess Sparky
Sparky
Firecracker Princess Sparky
Skeleton Army Princess
Firecracker Princess Ram Rider
Firecracker Princess Sparky
Firecracker Princess
Electro Giant Sparky
Firecracker Sparky
Electro Giant Firecracker Princess Sparky
Firecracker Princess
Firecracker Electro Giant Princess Sparky

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