My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Zap
Firecracker Bandit Sparky
Barbarian Barrel
Firecracker Bandit Electro Wizard Sparky
The Log
Firecracker Bandit Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Bandit Electro Wizard Sparky
Fireball
Firecracker Bandit Electro Wizard Sparky
Poison
Firecracker Electro Wizard Sparky
Lightning
Bandit Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Void Bandit Fireball Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Void Bandit

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Bandit Sparky Mega Knight
Fireball
The Log Electro Wizard Sparky Mega Knight
Void
The Log
Fireball Bandit Sparky Mega Knight
Bandit
Firecracker The Log Electro Wizard Mega Knight
Electro Wizard
Fireball Bandit Sparky Mega Knight
Sparky
Firecracker Fireball The Log Electro Wizard
Mega Knight
Firecracker Fireball The Log Bandit Electro Wizard

Defense Synergies 2 13

Firecracker
The Log Bandit Electro Wizard Mega Knight
Fireball
The Log Bandit Electro Wizard Mega Knight
Void
The Log
Firecracker Fireball Bandit Electro Wizard Sparky Mega Knight
Bandit
Firecracker Fireball The Log Electro Wizard Mega Knight
Electro Wizard
Firecracker Fireball The Log Bandit Mega Knight
Sparky
The Log
Mega Knight
Firecracker Fireball The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Void The Log Electro Wizard Sparky
Sparky Firecracker The Log Bandit Electro Wizard Mega Knight
Sparky Mega Knight Void Bandit Electro Wizard
Sparky Firecracker Bandit Electro Wizard Mega Knight
Firecracker Fireball The Log Sparky Mega Knight
Fireball The Log Firecracker Bandit Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball Void
Fireball Void The Log Bandit Electro Wizard Sparky Mega Knight
Sparky
Firecracker Bandit Electro Wizard Sparky Mega Knight
Electro Wizard Firecracker Fireball The Log Bandit Mega Knight
Firecracker Fireball Electro Wizard
Sparky Mega Knight Fireball The Log Bandit Electro Wizard
Fireball Sparky Mega Knight Firecracker The Log Electro Wizard
Sparky Bandit Electro Wizard Mega Knight
Fireball The Log Bandit Electro Wizard Sparky Mega Knight
Sparky Mega Knight Firecracker Fireball Electro Wizard
Fireball Mega Knight Firecracker The Log Bandit Electro Wizard
The Log Firecracker Fireball Bandit Electro Wizard Mega Knight
Sparky Electro Wizard
Mega Knight Firecracker Fireball The Log Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Void Bandit Electro Wizard Sparky
Fireball Void Bandit Electro Wizard Firecracker The Log Mega Knight
Bandit Mega Knight The Log Electro Wizard Sparky
Mega Knight Fireball The Log Bandit Electro Wizard Sparky
Bandit Sparky Mega Knight
Firecracker Fireball Electro Wizard
Sparky Fireball Void Bandit Electro Wizard
Mega Knight Sparky
Void Electro Wizard Mega Knight Firecracker Fireball The Log Bandit Sparky
Sparky
Mega Knight Sparky
Mega Knight Fireball Void The Log Electro Wizard
Mega Knight Fireball Bandit Sparky
Firecracker Fireball Sparky Mega Knight
Electro Wizard Sparky Firecracker Fireball The Log
Mega Knight Firecracker Fireball The Log Electro Wizard Sparky
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker The Log Bandit Sparky
Firecracker Fireball Void The Log Bandit Electro Wizard
Fireball Void The Log Bandit Sparky
Firecracker Fireball Void The Log Sparky
Fireball Firecracker The Log Sparky Mega Knight
Firecracker Fireball
Firecracker The Log Sparky
Fireball The Log Firecracker
Fireball Void The Log Firecracker Bandit
Fireball Void Electro Wizard Sparky
Firecracker Void Fireball The Log Bandit Electro Wizard Sparky
Fireball Void Firecracker
Firecracker Fireball Void The Log Bandit Sparky
Firecracker Fireball Void Bandit
Firecracker Fireball The Log Sparky
Firecracker Fireball The Log Bandit Sparky
Firecracker Fireball The Log Bandit Sparky Mega Knight
Fireball Sparky
Sparky
Void Firecracker Fireball The Log Bandit Electro Wizard Sparky Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball Void The Log Sparky Mega Knight
Fireball Void
Void The Log Sparky
Fireball Void The Log
Firecracker The Log Fireball Sparky Mega Knight
Firecracker Fireball Void The Log Bandit Electro Wizard Sparky
Fireball Void The Log Bandit Sparky Mega Knight
Fireball Void Firecracker The Log Bandit Sparky
Firecracker Fireball Electro Wizard Sparky
Electro Wizard Firecracker Fireball Void
Fireball Void Sparky
Void Fireball The Log Bandit Sparky Mega Knight
Void Firecracker Fireball Electro Wizard Sparky
Sparky Mega Knight
Firecracker Fireball The Log Sparky
Electro Wizard Fireball Void Bandit
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Void Firecracker Electro Wizard Sparky Mega Knight
The Log Firecracker Fireball
Void Fireball Sparky
Firecracker Sparky Mega Knight
Firecracker Fireball The Log Electro Wizard Sparky
Firecracker Fireball Void Electro Wizard
Void Firecracker Fireball The Log Bandit Electro Wizard Sparky Mega Knight

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