My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Goblin Giant Sparky Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rune Giant Goblin Giant Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Barbarians
Zap
Firecracker Goblin Giant Sparky
Barbarian Barrel
Firecracker Barbarians Sparky
The Log
Firecracker Barbarians Sparky
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Sparky Boss Bandit
Fireball
Firecracker Barbarians Sparky Boss Bandit
Poison
Firecracker Barbarians Sparky Boss Bandit
Lightning
Sparky Boss Bandit
Rocket
Barbarians Sparky Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Rune Giant Sparky Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Rune Giant Barbarians Goblin Giant Sparky Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Firecracker Rune Giant

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Giant Sparky
Barbarians
Rage
Sparky Goblin Giant
Rune Giant
Goblin Giant
Sparky Firecracker Rage The Log
The Log
Goblin Giant Sparky
Sparky
Rage Goblin Giant Firecracker The Log
Boss Bandit

Defense Synergies 1 3

Firecracker
The Log
Barbarians
Rage
Rune Giant
Goblin Giant
The Log Sparky
The Log
Firecracker Goblin Giant Sparky
Sparky
Goblin Giant The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log Sparky
Barbarians Sparky Firecracker The Log
Barbarians Sparky
Barbarians Sparky Firecracker
Firecracker Barbarians The Log Sparky
The Log Firecracker
Firecracker
Barbarians Goblin Giant The Log Sparky
Barbarians Sparky
Firecracker Barbarians Sparky
Barbarians Firecracker Goblin Giant The Log
Firecracker
Barbarians Sparky The Log
Sparky Firecracker Barbarians The Log
Barbarians Sparky
Barbarians The Log Sparky
Barbarians Sparky Firecracker
Firecracker Barbarians The Log
The Log Firecracker Barbarians
Barbarians Sparky
Firecracker Barbarians Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Sparky
Firecracker The Log
Barbarians Goblin Giant The Log Sparky
Barbarians Goblin Giant The Log Sparky
Barbarians Goblin Giant Sparky
Firecracker Goblin Giant
Sparky Barbarians Goblin Giant
Barbarians Goblin Giant Sparky
Firecracker Barbarians The Log Sparky
Barbarians Goblin Giant Sparky
Barbarians Sparky
Barbarians Goblin Giant The Log
Barbarians Goblin Giant Sparky
Firecracker Barbarians Sparky
Barbarians Sparky Firecracker Goblin Giant The Log
Firecracker Barbarians The Log Sparky
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker The Log
Goblin Giant The Log Sparky
Firecracker Barbarians The Log Sparky
Firecracker The Log Sparky
Firecracker Goblin Giant
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Sparky
Firecracker The Log Sparky
Firecracker The Log
The Log Sparky
The Log Sparky
Barbarians The Log
Firecracker The Log Sparky
Firecracker The Log Sparky
The Log Sparky
Firecracker The Log Sparky
Firecracker Sparky
Firecracker
Sparky
The Log Sparky
Firecracker Sparky
Sparky
Firecracker The Log Sparky
Barbarians
Firecracker
The Log
Firecracker Sparky
The Log Firecracker
Sparky
Firecracker Sparky
Firecracker The Log Sparky
Firecracker
Firecracker Goblin Giant The Log Sparky
Sparky
Firecracker Sparky

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