My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Hog Rider Skeleton Army Princess
Zap
Firecracker Skeleton Army Princess
Barbarian Barrel
Firecracker Barbarians Skeleton Army Princess
The Log
Firecracker Barbarians Hog Rider Skeleton Army Princess
Earthquake
Firecracker Barbarians Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army Princess
Royal Delivery
Firecracker Barbarians Hog Rider Skeleton Army Princess
Fireball
Firecracker Barbarians Hog Rider Skeleton Army Princess
Poison
Firecracker Barbarians Skeleton Army Princess
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Princess Fireball Hog Rider Golden Knight Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Princess Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Princess Mega Knight
Barbarians
Hog Rider
Fireball
Hog Rider Princess Mega Knight Golden Knight
Hog Rider
Firecracker Fireball Barbarians Princess Mega Knight Golden Knight
Skeleton Army
Princess
Firecracker Fireball Hog Rider Mega Knight
Mega Knight
Firecracker Fireball Hog Rider Princess
Golden Knight
Fireball Hog Rider

Defense Synergies 0 11

Firecracker
Skeleton Army Princess Mega Knight Golden Knight
Barbarians
Skeleton Army
Fireball
Princess Mega Knight Golden Knight
Hog Rider
Skeleton Army
Firecracker Barbarians Princess
Princess
Firecracker Fireball Skeleton Army Mega Knight Golden Knight
Mega Knight
Firecracker Fireball Princess
Golden Knight
Firecracker Fireball Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Golden Knight
Barbarians Skeleton Army Firecracker Mega Knight
Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Firecracker Mega Knight
Firecracker Barbarians Fireball Skeleton Army Princess Mega Knight
Fireball Skeleton Army Firecracker Mega Knight
Firecracker Fireball Princess
Barbarians Fireball Mega Knight Golden Knight
Barbarians Skeleton Army Princess
Skeleton Army Firecracker Barbarians Mega Knight
Barbarians Skeleton Army Firecracker Fireball Princess Mega Knight
Firecracker Fireball Princess
Barbarians Skeleton Army Mega Knight Fireball
Fireball Skeleton Army Mega Knight Firecracker Barbarians Princess Golden Knight
Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Fireball Mega Knight
Barbarians Mega Knight Firecracker Fireball Skeleton Army
Fireball Mega Knight Firecracker Barbarians Skeleton Army Golden Knight
Firecracker Barbarians Fireball Princess Mega Knight
Barbarians
Skeleton Army Mega Knight Firecracker Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Fireball
Fireball Firecracker Mega Knight
Barbarians Skeleton Army Mega Knight Golden Knight
Skeleton Army Mega Knight Barbarians Fireball
Barbarians Skeleton Army Mega Knight
Firecracker Fireball Princess
Skeleton Army Barbarians Fireball
Mega Knight Barbarians Skeleton Army
Mega Knight Firecracker Barbarians Fireball Skeleton Army
Barbarians Skeleton Army
Mega Knight Barbarians Golden Knight
Skeleton Army Mega Knight Barbarians Fireball
Barbarians Skeleton Army Mega Knight Fireball Golden Knight
Firecracker Barbarians Fireball Skeleton Army Princess Mega Knight
Barbarians Skeleton Army Firecracker Fireball Golden Knight
Mega Knight Firecracker Barbarians Fireball Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Firecracker Golden Knight
Firecracker Fireball Princess Golden Knight
Fireball
Firecracker Barbarians Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Princess
Firecracker Princess
Fireball Firecracker Princess
Fireball Firecracker Golden Knight
Fireball
Firecracker Fireball Princess Golden Knight
Fireball Firecracker Princess
Firecracker Fireball Princess Golden Knight
Firecracker Fireball Princess
Princess Firecracker Fireball
Firecracker Fireball Princess Golden Knight
Firecracker Fireball Princess Mega Knight
Fireball
Firecracker Fireball Princess Mega Knight
Firecracker Fireball Princess Mega Knight Golden Knight
Fireball Mega Knight
Fireball Princess
Barbarians Fireball
Firecracker Fireball Princess Mega Knight
Firecracker Fireball Princess Golden Knight
Fireball Princess Mega Knight Golden Knight
Fireball Firecracker Golden Knight
Firecracker Fireball Princess
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball Princess
Mega Knight
Firecracker Fireball Princess
Barbarians Fireball Skeleton Army Princess
Fireball Firecracker Princess
Fireball
Fireball Firecracker Princess Mega Knight
Firecracker Fireball Princess
Fireball
Firecracker Mega Knight
Firecracker Fireball Princess Golden Knight
Firecracker Fireball Princess
Firecracker Fireball Princess Mega Knight Golden Knight

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