My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Fire Spirit Cannon Ram Rider
Zap
Fire Spirit Cannon Firecracker Ram Rider
Barbarian Barrel
Fire Spirit Ice Spirit Knight Cannon Firecracker
The Log
Fire Spirit Ice Spirit Cannon Firecracker Ram Rider
Earthquake
Cannon Firecracker
Arrows
Fire Spirit Ice Spirit Firecracker
Royal Delivery
Fire Spirit Ice Spirit Knight Firecracker Ram Rider
Fireball
Cannon Firecracker Ram Rider
Poison
Cannon Firecracker
Lightning
Knight Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Knight Cannon Firecracker Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Ram Rider
Ice Spirit
Knight Firecracker Ram Rider
Knight
Ice Spirit Firecracker Fire Spirit The Log Ram Rider
Cannon
Firecracker
Knight Ice Spirit Ram Rider
Rocket
The Log
Knight Ram Rider
Ram Rider
Fire Spirit Ice Spirit Knight Firecracker The Log

Defense Synergies 5 14

Fire Spirit
Knight Ice Spirit Firecracker The Log
Ice Spirit
Fire Spirit Knight Cannon Firecracker Rocket The Log Ram Rider
Knight
Fire Spirit Cannon Firecracker Ice Spirit The Log
Cannon
Knight The Log Ice Spirit Firecracker Rocket
Firecracker
Knight The Log Fire Spirit Ice Spirit Cannon
Rocket
Ice Spirit Cannon The Log
The Log
Cannon Firecracker Fire Spirit Ice Spirit Knight Rocket Ram Rider
Ram Rider
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Firecracker The Log Ram Rider
Ice Spirit Knight Cannon Firecracker The Log Ram Rider
Cannon Rocket Ram Rider Fire Spirit Knight
Cannon Knight Firecracker Ram Rider
Firecracker Rocket The Log
The Log Fire Spirit Cannon Firecracker
Rocket Ram Rider Fire Spirit Ice Spirit Cannon Firecracker
Rocket Cannon The Log Ram Rider
Cannon
Knight Fire Spirit Ice Spirit Cannon Firecracker
Knight Cannon Firecracker The Log Ram Rider
Firecracker Ram Rider
Cannon Fire Spirit Ice Spirit Knight Rocket The Log Ram Rider
Fire Spirit Rocket Ice Spirit Cannon Firecracker The Log
Knight Cannon Ram Rider
Rocket Ice Spirit Cannon The Log Ram Rider
Knight Cannon Firecracker
Fire Spirit Ice Spirit Cannon Knight Firecracker The Log Ram Rider
The Log Fire Spirit Ice Spirit Knight Cannon Firecracker Ram Rider
Cannon Ram Rider
Fire Spirit Knight Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker Rocket The Log
Ice Spirit Knight Rocket The Log Ram Rider
Rocket Knight The Log Ram Rider
Knight Cannon Ram Rider
Fire Spirit Firecracker Rocket Ice Spirit Ram Rider
Rocket Knight Ram Rider
Knight
Rocket Ice Spirit Knight Firecracker The Log
Cannon
Knight
Rocket The Log
Rocket Knight Cannon Ram Rider
Cannon Firecracker
Ice Spirit Knight Firecracker Rocket The Log
Cannon Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket The Log
Firecracker The Log Ram Rider
Rocket The Log
Knight Firecracker Rocket The Log
Rocket Fire Spirit Firecracker The Log
Firecracker Fire Spirit Ice Spirit Rocket Ram Rider
Fire Spirit Firecracker The Log
The Log Fire Spirit Ice Spirit Firecracker Ram Rider
The Log Firecracker Ram Rider
Rocket Fire Spirit
Firecracker Rocket Knight The Log Ram Rider
Fire Spirit Firecracker Rocket
Rocket Fire Spirit Knight Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Firecracker The Log
Rocket Fire Spirit Firecracker The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Fire Spirit Ice Spirit
Firecracker The Log Ram Rider
The Log Ram Rider
Rocket Firecracker The Log
Fire Spirit Firecracker
Rocket Ice Spirit Firecracker
Rocket The Log
Rocket Ice Spirit Firecracker
Rocket Firecracker The Log
Fire Spirit Ice Spirit Rocket
Rocket Fire Spirit Firecracker Ram Rider
The Log
Knight Firecracker Rocket
The Log Firecracker
Rocket
Firecracker
Ice Spirit Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log

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