My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Royal Ghost Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Wizard Royal Ghost
The Log
Electro Spirit Royal Giant Fisherman
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Wizard Royal Ghost Fisherman
Fireball
Wizard Fisherman
Poison
Wizard Fisherman
Lightning
Wizard Fisherman Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Void Royal Ghost Fisherman Wizard Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Void Royal Ghost

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Royal Giant
Barbarian Barrel Fisherman Electro Spirit Wizard Void Royal Ghost Monk
Wizard
Royal Giant Royal Ghost
Barbarian Barrel
Royal Giant
Void
Royal Giant
Royal Ghost
Royal Giant Wizard Fisherman Monk
Fisherman
Royal Giant Royal Ghost
Monk
Royal Giant Royal Ghost

Defense Synergies 0 4

Electro Spirit
Fisherman
Royal Giant
Wizard
Barbarian Barrel Royal Ghost
Barbarian Barrel
Wizard
Void
Royal Ghost
Wizard
Fisherman
Electro Spirit Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Void
Fisherman Monk
Fisherman Void
Fisherman Monk
Barbarian Barrel Monk
Barbarian Barrel Electro Spirit Royal Ghost
Electro Spirit Wizard Void
Electro Spirit Barbarian Barrel Void Monk
Fisherman
Barbarian Barrel Royal Ghost Fisherman
Electro Spirit Wizard Barbarian Barrel Royal Ghost Fisherman
Wizard
Wizard
Wizard Electro Spirit Barbarian Barrel Royal Ghost
Monk Fisherman
Wizard Fisherman
Electro Spirit Wizard Barbarian Barrel Royal Ghost Fisherman
Wizard Barbarian Barrel Electro Spirit Royal Ghost Fisherman
Fisherman
Wizard Royal Ghost Electro Spirit Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Void Royal Ghost Fisherman
Void Wizard Barbarian Barrel Royal Ghost Fisherman Monk
Fisherman
Barbarian Barrel Fisherman Monk
Fisherman
Wizard Electro Spirit Monk
Void
Fisherman
Void Electro Spirit Barbarian Barrel Monk
Monk Void
Wizard
Wizard
Electro Spirit Barbarian Barrel Fisherman Monk
Electro Spirit Wizard Barbarian Barrel Royal Ghost
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Barbarian Barrel Royal Ghost Monk
Void Monk Barbarian Barrel Royal Ghost Fisherman
Barbarian Barrel Void
Barbarian Barrel Void
Wizard Barbarian Barrel
Wizard Electro Spirit Monk
Wizard
Wizard Barbarian Barrel
Void Monk Wizard Fisherman
Void Fisherman
Void Monk Wizard Barbarian Barrel Fisherman
Void Monk Wizard
Barbarian Barrel Void Fisherman
Barbarian Barrel Void Fisherman Monk
Barbarian Barrel Fisherman
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Monk Barbarian Barrel
Fisherman
Void Wizard Barbarian Barrel Fisherman Monk
Wizard Barbarian Barrel Monk
Void Monk
Wizard Void
Void Fisherman Monk
Barbarian Barrel Void Monk
Electro Spirit Wizard Barbarian Barrel
Fisherman
Void Wizard Barbarian Barrel Royal Ghost Fisherman Monk
Void Wizard Fisherman Monk
Void Barbarian Barrel Fisherman
Wizard
Electro Spirit Wizard Void
Void
Void Wizard
Void Electro Spirit Monk
Wizard Monk
Electro Spirit Barbarian Barrel Void
Wizard Monk
Barbarian Barrel
Void Wizard
Wizard
Void Monk
Electro Spirit
Void
Void Barbarian Barrel Royal Ghost Monk

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