My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Balloon Lumberjack Lava Hound
Zap
Firecracker Balloon Lava Hound
Barbarian Barrel
Electro Spirit Knight Firecracker Lumberjack
The Log
Electro Spirit Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker Lava Hound
Royal Delivery
Electro Spirit Knight Firecracker Balloon Lumberjack Lava Hound
Fireball
Firecracker Balloon Lumberjack Lava Hound
Poison
Firecracker Balloon Lava Hound
Lightning
Knight Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Royal Delivery Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Royal Delivery Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Firecracker Royal Delivery Tornado Lumberjack Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Knight Firecracker Royal Delivery

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Lumberjack
Knight
Firecracker Balloon Lumberjack
Firecracker
Knight Tornado Balloon Lumberjack Lava Hound
Royal Delivery
Tornado
Firecracker Balloon
Balloon
Knight Lumberjack Lava Hound Electro Spirit Firecracker Tornado
Lumberjack
Balloon Electro Spirit Knight Firecracker Lava Hound
Lava Hound
Balloon Firecracker Lumberjack

Defense Synergies 3 7

Electro Spirit
Lumberjack
Knight
Firecracker Royal Delivery Tornado Lumberjack
Firecracker
Knight Royal Delivery Tornado Lumberjack
Royal Delivery
Knight Tornado Firecracker Lumberjack
Tornado
Royal Delivery Knight Firecracker
Balloon
Lumberjack
Electro Spirit Knight Firecracker Royal Delivery
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Lumberjack Knight Firecracker Royal Delivery
Tornado Lumberjack Knight Royal Delivery
Lumberjack Knight Firecracker
Firecracker Royal Delivery Tornado Lumberjack
Royal Delivery Tornado Electro Spirit Firecracker Lumberjack
Tornado Electro Spirit Firecracker Royal Delivery
Electro Spirit
Tornado Lumberjack
Knight Tornado Firecracker Royal Delivery Lumberjack
Electro Spirit Knight Firecracker Royal Delivery Tornado Lumberjack
Firecracker Royal Delivery Tornado
Lumberjack Knight Royal Delivery
Electro Spirit Firecracker Royal Delivery Tornado Lumberjack
Knight Lumberjack
Tornado Royal Delivery Lumberjack
Knight Firecracker Royal Delivery Tornado Lumberjack
Royal Delivery Electro Spirit Knight Firecracker Tornado Lumberjack
Royal Delivery Tornado Electro Spirit Knight Firecracker Lumberjack
Tornado Lumberjack
Electro Spirit Knight Firecracker Royal Delivery Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Royal Delivery
Royal Delivery Knight Firecracker Lumberjack
Royal Delivery Lumberjack Knight
Lumberjack Knight Royal Delivery Tornado
Knight Royal Delivery Lumberjack
Firecracker Royal Delivery Electro Spirit Tornado
Royal Delivery Knight Lumberjack
Knight Royal Delivery Lumberjack
Royal Delivery Electro Spirit Knight Firecracker Tornado
Royal Delivery
Knight Lumberjack
Royal Delivery Tornado
Royal Delivery Knight Lumberjack
Firecracker
Electro Spirit Knight Firecracker Royal Delivery Tornado Lumberjack
Electro Spirit Firecracker Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Tornado
Knight Firecracker
Firecracker
Firecracker Electro Spirit Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Tornado Lumberjack
Firecracker Knight Tornado
Firecracker Tornado
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado Electro Spirit
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Electro Spirit Firecracker
Electro Spirit Firecracker
Firecracker
Electro Spirit
Firecracker Tornado
Knight Firecracker Lumberjack
Firecracker
Tornado
Firecracker
Electro Spirit Firecracker Tornado
Firecracker Tornado
Firecracker Tornado

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