My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker P.E.K.K.A Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Ram Rider
Giant Snowball
Bomber Skeleton Army Ram Rider
Zap
Bomber Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Bomber Firecracker Skeleton Army Magic Archer
The Log
Bomber Firecracker Skeleton Army Ram Rider
Earthquake
Bomber Firecracker Skeleton Army
Arrows
Bomber Firecracker Skeleton Army
Royal Delivery
Bomber Firecracker Skeleton Army P.E.K.K.A Magic Archer Ram Rider
Fireball
Bomber Firecracker Skeleton Army Magic Archer Ram Rider
Poison
Bomber Firecracker Skeleton Army Magic Archer
Lightning
Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Firecracker Skeleton Army Magic Archer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Ram Rider
Zap
Firecracker P.E.K.K.A Ram Rider Bomber The Log Magic Archer
Firecracker
Zap P.E.K.K.A Ram Rider
Skeleton Army
P.E.K.K.A
Zap Magic Archer Bomber Firecracker The Log Ram Rider
The Log
Zap P.E.K.K.A Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Zap The Log
Ram Rider
Zap Magic Archer Bomber Firecracker P.E.K.K.A The Log

Defense Synergies 2 16

Bomber
Zap P.E.K.K.A The Log
Zap
Bomber Firecracker Skeleton Army P.E.K.K.A The Log Magic Archer Ram Rider
Firecracker
The Log Zap Skeleton Army P.E.K.K.A
Skeleton Army
Zap Firecracker The Log Magic Archer
P.E.K.K.A
The Log Bomber Zap Firecracker
The Log
Firecracker P.E.K.K.A Bomber Zap Skeleton Army Magic Archer Ram Rider
Magic Archer
Zap Skeleton Army The Log Ram Rider
Ram Rider
Zap The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker The Log Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Zap Firecracker The Log Ram Rider
Skeleton Army P.E.K.K.A Ram Rider Bomber
Skeleton Army P.E.K.K.A Firecracker Ram Rider
Bomber Firecracker Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Bomber Zap Firecracker Magic Archer
Ram Rider Zap Firecracker Magic Archer
Zap P.E.K.K.A The Log Magic Archer Ram Rider
P.E.K.K.A Skeleton Army
Skeleton Army Bomber Firecracker
Skeleton Army Bomber Zap Firecracker The Log Magic Archer Ram Rider
Zap Firecracker Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Bomber Zap The Log Ram Rider
Bomber Skeleton Army Zap Firecracker P.E.K.K.A The Log Magic Archer
Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army Zap P.E.K.K.A The Log Ram Rider
Bomber Firecracker Skeleton Army P.E.K.K.A
Bomber Zap Firecracker Skeleton Army The Log Magic Archer Ram Rider
Zap The Log Bomber Firecracker Magic Archer Ram Rider
P.E.K.K.A Ram Rider
Bomber Skeleton Army Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Bomber Zap Firecracker The Log Magic Archer
Skeleton Army P.E.K.K.A Zap The Log Ram Rider
Skeleton Army P.E.K.K.A Zap The Log Ram Rider
P.E.K.K.A Skeleton Army Ram Rider
Firecracker Zap Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Ram Rider
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Firecracker Skeleton Army The Log Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army P.E.K.K.A Ram Rider
Bomber Firecracker Skeleton Army Magic Archer
Skeleton Army Bomber Zap Firecracker P.E.K.K.A The Log Magic Archer
Bomber Zap Firecracker P.E.K.K.A The Log Magic Archer
Bomber Zap
P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker Zap The Log Magic Archer Ram Rider
The Log Magic Archer
Firecracker The Log
Bomber Zap Firecracker The Log Magic Archer
Firecracker Zap Magic Archer Ram Rider
Bomber Firecracker The Log Magic Archer
The Log Zap Firecracker Magic Archer Ram Rider
The Log Zap Firecracker Ram Rider
Firecracker Zap The Log Magic Archer Ram Rider
Zap Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Zap Firecracker The Log Magic Archer
Bomber Zap Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Bomber
Bomber Zap Firecracker The Log Magic Archer
Bomber Zap Firecracker The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap Firecracker The Log Bomber Magic Archer
Firecracker The Log Zap Magic Archer Ram Rider
Zap The Log Magic Archer Ram Rider
Zap Firecracker The Log Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Bomber Zap The Log Magic Archer
Zap Firecracker Magic Archer
P.E.K.K.A
Firecracker The Log Magic Archer
Zap Skeleton Army Magic Archer
Zap Firecracker Magic Archer Ram Rider
The Log
Firecracker Magic Archer
The Log Bomber Zap Firecracker Magic Archer
Zap
Firecracker P.E.K.K.A
Zap Firecracker The Log Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker The Log Magic Archer
P.E.K.K.A
Firecracker

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