My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Dark Prince Prince
Giant Snowball
Bomber Archers Minions Dart Goblin
Zap
Bomber Archers Minions Dart Goblin Dark Prince Prince
Barbarian Barrel
Bomber Archers Dart Goblin Valkyrie Dark Prince
The Log
Bomber Archers Dart Goblin Dark Prince Prince
Earthquake
Bomber Archers
Arrows
Bomber Archers Minions Dart Goblin
Royal Delivery
Bomber Archers Minions Dart Goblin Valkyrie Dark Prince Prince
Fireball
Bomber Archers Minions Dart Goblin
Poison
Bomber Archers Minions Dart Goblin
Lightning
Valkyrie Dark Prince Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Minions Dart Goblin Valkyrie Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Minions

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Valkyrie Dark Prince Prince
Zap
Prince Bomber Archers Minions Dart Goblin Valkyrie Dark Prince
Archers
Valkyrie Zap Dark Prince Prince
Minions
Bomber Zap Valkyrie Dark Prince Prince
Dart Goblin
Valkyrie Zap Dark Prince Prince
Valkyrie
Archers Dart Goblin Prince Bomber Zap Minions Dark Prince
Dark Prince
Prince Bomber Zap Archers Minions Dart Goblin Valkyrie
Prince
Zap Valkyrie Dark Prince Bomber Archers Minions Dart Goblin

Defense Synergies 2 20

Bomber
Zap Valkyrie Dark Prince
Zap
Bomber Archers Minions Dart Goblin Valkyrie Dark Prince Prince
Archers
Valkyrie Zap Minions Dart Goblin Dark Prince
Minions
Valkyrie Zap Archers Dart Goblin Dark Prince Prince
Dart Goblin
Zap Archers Minions Valkyrie Dark Prince Prince
Valkyrie
Archers Minions Bomber Zap Dart Goblin Prince
Dark Prince
Bomber Zap Archers Minions Dart Goblin Prince
Prince
Zap Minions Dart Goblin Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Dart Goblin Valkyrie
Bomber Zap Minions Dart Goblin Valkyrie Dark Prince Prince
Prince Bomber Archers Minions Dart Goblin Valkyrie Dark Prince
Prince Bomber Minions Dart Goblin Valkyrie Dark Prince
Bomber Valkyrie Dark Prince Prince
Bomber Zap Archers Minions Dart Goblin Valkyrie Dark Prince
Minions Dart Goblin Zap Archers
Zap Dart Goblin Valkyrie
Minions Prince
Bomber Archers Dart Goblin Valkyrie Dark Prince Prince
Archers Minions Dart Goblin Valkyrie Bomber Zap Dark Prince
Minions Zap Archers Dart Goblin
Prince Bomber Zap Minions Valkyrie Dark Prince
Bomber Valkyrie Zap Minions Dart Goblin Dark Prince Prince
Prince
Zap Prince
Bomber Minions Valkyrie Dark Prince Prince
Bomber Zap Archers Minions Dart Goblin Valkyrie Dark Prince Prince
Zap Valkyrie Bomber Archers Minions Dart Goblin Dark Prince
Dart Goblin Prince
Bomber Valkyrie Dark Prince Archers Minions Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Dark Prince Prince
Bomber Zap Archers Valkyrie Prince
Zap Minions Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince Zap
Valkyrie Dark Prince Prince
Zap Archers Minions Dart Goblin
Dark Prince Prince Archers Minions Dart Goblin Valkyrie
Valkyrie Dark Prince Prince
Zap Minions Valkyrie Dark Prince Prince
Dart Goblin
Minions Dart Goblin Valkyrie Dark Prince Prince
Zap Valkyrie Dark Prince Prince
Dark Prince Prince Valkyrie
Bomber Archers Dart Goblin Valkyrie
Bomber Zap Archers Minions Dart Goblin Valkyrie Dark Prince Prince
Minions Valkyrie Bomber Zap Archers Dart Goblin Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Zap Dart Goblin
Dart Goblin
Dart Goblin Valkyrie Dark Prince Prince
Bomber Zap Valkyrie Dark Prince
Zap Minions Dart Goblin
Bomber Archers Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Minions Prince
Zap Dart Goblin Valkyrie Dark Prince Prince
Zap Archers Dart Goblin
Dart Goblin
Minions Dart Goblin
Zap Dart Goblin Prince
Bomber Zap Dart Goblin
Dart Goblin
Bomber Minions
Bomber Zap Archers Dart Goblin Dark Prince Prince
Bomber Zap Dart Goblin Valkyrie
Minions Prince
Prince
Zap
Zap Bomber Valkyrie Dark Prince
Zap Dart Goblin
Zap Prince
Zap Dart Goblin
Zap Archers Dart Goblin
Zap Minions Dart Goblin
Bomber Zap Dart Goblin
Zap
Prince
Zap Archers Minions Dart Goblin Dark Prince Prince
Zap Archers Dart Goblin
Dart Goblin Valkyrie Dark Prince Prince
Bomber Zap Dart Goblin
Zap
Dart Goblin Dark Prince Prince
Zap Minions Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Dark Prince Prince

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