My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Wizard Electro Wizard
The Log
Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Wizard Electro Wizard
Fireball
Barbarians Inferno Tower Wizard Electro Wizard
Poison
Barbarians Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Poison Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Poison Electro Wizard Barbarians Inferno Tower Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Poison Electro Wizard

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Inferno Tower
Wizard
Rage
Mirror
Electro Giant Poison
Rage
Wizard Electro Wizard
Poison
Mirror
Electro Giant
Mirror
Electro Wizard
Rage

Defense Synergies 1 6

Barbarians
Inferno Tower
Electro Wizard Mirror Poison
Wizard
Electro Wizard
Mirror
Inferno Tower Poison Electro Wizard
Rage
Poison
Inferno Tower Mirror Electro Wizard
Electro Giant
Electro Wizard
Inferno Tower Wizard Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Poison
Electro Wizard
Inferno Tower Electro Wizard Wizard Poison
Barbarians Inferno Tower Poison Electro Giant Electro Wizard
Barbarians Inferno Tower
Barbarians Inferno Tower Electro Wizard
Barbarians Poison Electro Wizard Wizard Electro Giant
Inferno Tower Wizard Poison Electro Wizard
Barbarians Inferno Tower Wizard Electro Wizard
Wizard Barbarians Poison Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Electro Giant Electro Wizard
Barbarians Wizard Inferno Tower Poison Electro Wizard
Barbarians Wizard Electro Wizard
Wizard Poison Barbarians Electro Wizard
Barbarians Inferno Tower Electro Wizard
Wizard Barbarians Poison Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Electro Giant Electro Wizard
Poison Electro Wizard Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower
Wizard Poison Electro Giant Electro Wizard
Barbarians Inferno Tower Electro Wizard
Inferno Tower Barbarians
Electro Wizard Barbarians Inferno Tower Poison
Inferno Tower Barbarians
Barbarians Inferno Tower
Barbarians Poison Electro Giant Electro Wizard
Barbarians Inferno Tower Wizard
Wizard Barbarians Electro Giant
Barbarians Inferno Tower Electro Giant Electro Wizard Poison
Poison Barbarians Inferno Tower Wizard Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Barbarians Poison
Wizard Poison
Wizard Poison Electro Giant
Wizard Poison
Poison Wizard
Poison Wizard
Poison Electro Wizard
Poison Wizard Electro Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Poison
Wizard Poison Electro Wizard
Wizard Poison Electro Giant
Poison
Wizard Poison
Barbarians Poison
Poison Electro Giant Wizard
Poison Wizard Electro Wizard
Wizard Poison
Poison
Poison Wizard Electro Giant Electro Wizard
Electro Wizard Wizard Poison Electro Giant
Poison Wizard
Poison Electro Wizard
Wizard Poison
Electro Wizard Barbarians
Poison Wizard Electro Wizard
Poison Wizard Electro Wizard
Wizard Poison
Poison Electro Giant
Electro Giant Poison Electro Wizard
Poison Electro Wizard
Poison Electro Giant Electro Wizard

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