My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard Magic Archer
Fireball
Hog Rider Goblin Barrel Skeleton Army Electro Wizard Magic Archer
Poison
Skeleton Army Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Mini P.E.K.K.A
Arrows Hog Rider Giant Skeleton Electro Wizard Magic Archer
Hog Rider
Arrows Mini P.E.K.K.A Goblin Barrel Giant Skeleton Electro Wizard Magic Archer
Goblin Barrel
Arrows Hog Rider Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Arrows Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Hog Rider Giant Skeleton Magic Archer
Magic Archer
Mini P.E.K.K.A Hog Rider Giant Skeleton Electro Wizard

Defense Synergies 1 10

Arrows
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Electro Wizard Arrows Skeleton Army Magic Archer
Hog Rider
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Giant Skeleton Electro Wizard Magic Archer
Giant Skeleton
Arrows Skeleton Army Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Magic Archer
Magic Archer
Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton
Arrows Skeleton Army Electro Wizard Magic Archer
Electro Wizard Arrows Magic Archer
Arrows Giant Skeleton Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Arrows Giant Skeleton Magic Archer
Arrows Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Arrows Mini P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Mini P.E.K.K.A Electro Wizard
Arrows Mini P.E.K.K.A Skeleton Army Electro Wizard
Arrows Skeleton Army Electro Wizard Magic Archer
Arrows Giant Skeleton Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Skeleton Army Arrows Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Magic Archer
Skeleton Army Giant Skeleton Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton Mini P.E.K.K.A Skeleton Army
Arrows Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Mini P.E.K.K.A Giant Skeleton
Skeleton Army Arrows Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army Magic Archer
Skeleton Army Electro Wizard Mini P.E.K.K.A Giant Skeleton Magic Archer
Arrows Mini P.E.K.K.A Giant Skeleton Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Giant Skeleton
Arrows Electro Wizard Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Giant Skeleton
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard Magic Archer
Arrows Magic Archer
Giant Skeleton Magic Archer
Arrows
Arrows
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Giant Skeleton
Arrows Magic Archer
Electro Wizard Skeleton Army Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Mini P.E.K.K.A Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Giant Skeleton
Giant Skeleton Electro Wizard Magic Archer
Electro Wizard Magic Archer
Giant Skeleton Electro Wizard Magic Archer

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