My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Witch Miner
Zap
Witch
Barbarian Barrel
Knight Witch Electro Wizard
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Witch Miner Electro Wizard
Fireball
Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Knight Mini P.E.K.K.A Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Freeze Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Miner Mini P.E.K.K.A Freeze Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Miner Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Mini P.E.K.K.A Freeze Miner
Knight
Arrows Witch Miner Electro Wizard
Mini P.E.K.K.A
Giant Arrows Electro Wizard
Giant
Arrows Mini P.E.K.K.A Miner Witch Electro Wizard
Freeze
Arrows
Witch
Knight Giant Miner
Miner
Giant Arrows Knight Witch Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Giant Miner

Defense Synergies 2 8

Arrows
Knight Mini P.E.K.K.A
Knight
Electro Wizard Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Electro Wizard Arrows Knight Freeze Witch
Giant
Freeze
Mini P.E.K.K.A Electro Wizard
Witch
Knight Mini P.E.K.K.A Electro Wizard
Miner
Electro Wizard
Knight Mini P.E.K.K.A Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Mini P.E.K.K.A Knight Witch Electro Wizard
Mini P.E.K.K.A Witch Knight Freeze Electro Wizard
Mini P.E.K.K.A Witch Knight Electro Wizard
Arrows Mini P.E.K.K.A
Arrows Freeze Electro Wizard
Electro Wizard Arrows Freeze Witch
Arrows Electro Wizard
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Miner Electro Wizard
Witch Electro Wizard Arrows Knight Freeze
Arrows Witch Electro Wizard
Mini P.E.K.K.A Knight Freeze Witch Electro Wizard
Arrows Mini P.E.K.K.A Freeze Witch Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Freeze Electro Wizard
Arrows Knight Mini P.E.K.K.A Witch Electro Wizard
Arrows Knight Witch Electro Wizard
Arrows Freeze Witch Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Knight Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch Electro Wizard
Electro Wizard Arrows Knight Mini P.E.K.K.A Miner
Knight Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Knight Mini P.E.K.K.A Witch
Arrows Freeze Witch Electro Wizard
Mini P.E.K.K.A Knight Witch Electro Wizard
Mini P.E.K.K.A Knight
Freeze Electro Wizard Knight Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Witch
Arrows Electro Wizard
Mini P.E.K.K.A Knight Witch
Witch
Witch Electro Wizard Knight Mini P.E.K.K.A Freeze
Arrows Mini P.E.K.K.A Freeze Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Miner Electro Wizard
Arrows Miner
Arrows Knight Freeze
Arrows
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows Miner
Mini P.E.K.K.A Electro Wizard
Miner Arrows Knight Electro Wizard
Arrows
Knight Miner
Arrows Freeze
Arrows
Arrows Witch
Arrows
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard
Arrows Witch Miner
Arrows
Arrows
Arrows Freeze Witch
Witch
Arrows Miner Witch Electro Wizard
Arrows Witch Miner
Miner Arrows
Arrows Witch Electro Wizard
Electro Wizard Freeze Witch
Mini P.E.K.K.A
Arrows Miner
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Freeze Witch
Arrows Witch Electro Wizard
Freeze
Arrows
Miner Knight Mini P.E.K.K.A Electro Wizard
Arrows
Arrows
Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: