My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Goblin Hut Fisherman Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman Mighty Miner
Giant Snowball
Hog Rider Goblin Hut Fisherman Mighty Miner
Zap
Firecracker Goblin Hut Fisherman Mighty Miner
Barbarian Barrel
Knight Firecracker Valkyrie Goblin Hut
The Log
Firecracker Hog Rider Goblin Hut Fisherman
Earthquake
Firecracker Hog Rider Goblin Hut
Arrows
Firecracker Goblin Hut
Royal Delivery
Knight Firecracker Valkyrie Hog Rider Goblin Hut Fisherman
Fireball
Firecracker Hog Rider Goblin Hut Fisherman Mighty Miner
Poison
Firecracker Goblin Hut Fisherman
Lightning
Knight Valkyrie Goblin Hut Fisherman Mighty Miner
Rocket
Valkyrie Hog Rider Goblin Hut Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Fisherman Valkyrie Hog Rider Mighty Miner Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Fisherman

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mighty Miner
Knight
Firecracker Hog Rider Arrows Goblin Hut
Firecracker
Knight Hog Rider Valkyrie Goblin Hut Fisherman
Valkyrie
Hog Rider Firecracker Goblin Hut Fisherman
Hog Rider
Arrows Knight Firecracker Valkyrie Goblin Hut
Goblin Hut
Knight Firecracker Valkyrie Hog Rider Fisherman
Fisherman
Firecracker Valkyrie Goblin Hut
Mighty Miner
Arrows

Defense Synergies 2 9

Arrows
Knight Valkyrie Goblin Hut
Knight
Firecracker Arrows Goblin Hut Fisherman
Firecracker
Knight Valkyrie Goblin Hut Fisherman
Valkyrie
Firecracker Arrows Goblin Hut Fisherman
Hog Rider
Goblin Hut
Arrows Knight Firecracker Valkyrie
Fisherman
Knight Firecracker Valkyrie
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Goblin Hut
Knight Firecracker Valkyrie Goblin Hut Fisherman
Goblin Hut Fisherman Knight Valkyrie
Goblin Hut Knight Firecracker Valkyrie Fisherman
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Goblin Hut
Arrows Valkyrie
Mighty Miner Goblin Hut Fisherman
Knight Firecracker Valkyrie Fisherman
Valkyrie Arrows Knight Firecracker Goblin Hut Fisherman
Arrows Firecracker Goblin Hut
Goblin Hut Knight Valkyrie
Valkyrie Arrows Firecracker Goblin Hut
Knight Goblin Hut
Goblin Hut Fisherman
Arrows Knight Firecracker Valkyrie Goblin Hut Fisherman
Arrows Knight Firecracker Valkyrie Goblin Hut Fisherman
Arrows Valkyrie Knight Firecracker Goblin Hut Fisherman
Goblin Hut Fisherman
Valkyrie Arrows Knight Firecracker Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblin Hut Fisherman
Arrows Knight Firecracker Valkyrie Fisherman
Knight Valkyrie Goblin Hut Fisherman
Valkyrie Knight Fisherman
Knight Valkyrie Goblin Hut Fisherman Mighty Miner
Arrows Firecracker Goblin Hut
Knight Valkyrie Goblin Hut
Mighty Miner Knight Valkyrie Fisherman
Knight Firecracker Valkyrie Goblin Hut
Goblin Hut
Knight Valkyrie Goblin Hut
Arrows Valkyrie
Knight Valkyrie
Firecracker Valkyrie
Goblin Hut Knight Firecracker Valkyrie Fisherman Mighty Miner
Arrows Valkyrie Firecracker Goblin Hut Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker Fisherman
Arrows Goblin Hut
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Fisherman
Firecracker Arrows Knight Valkyrie Fisherman
Arrows Firecracker
Knight Firecracker Goblin Hut Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Goblin Hut Fisherman
Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut
Arrows
Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Valkyrie
Arrows
Fisherman
Arrows
Arrows Firecracker Valkyrie
Fisherman
Arrows Firecracker Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Firecracker Goblin Hut
Arrows
Arrows Firecracker
Mighty Miner
Arrows Firecracker
Goblin Hut
Arrows Firecracker
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker

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