My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Executioner Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Fireball Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Fireball

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A Knight
Knight
Hog Rider Executioner Arrows Fireball The Log Electro Wizard
Fireball
Arrows Hog Rider Knight The Log Electro Wizard
Hog Rider
Arrows Knight Fireball The Log Executioner Electro Wizard
Executioner
Knight Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Arrows Electro Wizard Executioner The Log
The Log
Hog Rider Knight Fireball Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Fireball Hog Rider

Defense Synergies 4 9

Arrows
Knight Fireball P.E.K.K.A
Knight
Executioner Electro Wizard Arrows Fireball The Log
Fireball
The Log Arrows Knight Electro Wizard
Hog Rider
Executioner
Knight The Log
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
Fireball P.E.K.K.A Knight Executioner Electro Wizard
Electro Wizard
Knight Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner The Log Electro Wizard
P.E.K.K.A Knight Executioner The Log Electro Wizard
P.E.K.K.A Knight Executioner Electro Wizard
P.E.K.K.A Knight Electro Wizard
Arrows Fireball P.E.K.K.A The Log
Arrows Fireball The Log Executioner Electro Wizard
Electro Wizard Arrows Fireball Executioner
Arrows Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Knight Electro Wizard
Executioner Electro Wizard Arrows Knight Fireball The Log
Arrows Executioner Fireball Electro Wizard
P.E.K.K.A Knight Fireball The Log Electro Wizard
Fireball Executioner Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Arrows Knight Fireball Executioner P.E.K.K.A Electro Wizard
Arrows Fireball Knight Executioner The Log Electro Wizard
Arrows Executioner The Log Knight Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Knight Fireball Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Knight Executioner The Log
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Fireball The Log Electro Wizard
P.E.K.K.A Knight Executioner
Arrows Fireball Executioner Electro Wizard
P.E.K.K.A Knight Fireball Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Fireball The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Fireball The Log Electro Wizard
P.E.K.K.A Knight Fireball Executioner
Fireball Executioner
Electro Wizard Knight Fireball Executioner P.E.K.K.A The Log
Arrows Executioner Fireball P.E.K.K.A The Log Electro Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight The Log
Arrows Fireball Executioner The Log Electro Wizard
Arrows Fireball The Log
Arrows Knight Fireball The Log
Fireball Executioner Arrows The Log
Arrows Fireball Executioner
Arrows Executioner The Log
Arrows Fireball The Log Executioner
Arrows Fireball The Log
Fireball Electro Wizard
Arrows Knight Fireball The Log Electro Wizard
Fireball Arrows Executioner
Knight Fireball Executioner The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball Executioner The Log
Arrows Fireball Executioner The Log
Arrows Fireball
Arrows Fireball Executioner The Log Electro Wizard
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Executioner
Arrows Fireball The Log Executioner Electro Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball The Log
Electro Wizard Fireball
Fireball Arrows Executioner Electro Wizard
Arrows The Log Fireball
Fireball Knight Executioner Electro Wizard
Arrows The Log Fireball Executioner
Arrows Fireball
Executioner P.E.K.K.A
Fireball The Log Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner The Log Electro Wizard

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