My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Cannon Cart Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart Fisherman Graveyard
Giant Snowball
Guards Fisherman Graveyard
Zap
Guards Cannon Cart Fisherman Graveyard
Barbarian Barrel
Guards Cannon Cart Graveyard
The Log
Guards Cannon Cart Fisherman Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Guards Cannon Cart Fisherman Graveyard
Fireball
Cannon Cart Fisherman
Poison
Guards Fisherman Graveyard
Lightning
Ice Golem Cannon Cart Fisherman Monk
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Guards Fisherman Poison Cannon Cart Graveyard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Guards Fisherman

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Cannon Cart
Ice Golem
Graveyard Cannon Cart
Guards
Graveyard
Poison
Graveyard Cannon Cart
Cannon Cart
Arrows Ice Golem Poison Fisherman Graveyard
Fisherman
Cannon Cart Graveyard
Graveyard
Arrows Ice Golem Poison Guards Cannon Cart Fisherman
Monk

Defense Synergies 1 10

Arrows
Ice Golem Cannon Cart Monk
Ice Golem
Arrows Guards Poison Cannon Cart Fisherman
Guards
Fisherman Ice Golem Poison Cannon Cart
Poison
Ice Golem Guards
Cannon Cart
Arrows Ice Golem Guards
Fisherman
Guards Ice Golem Monk
Graveyard
Monk
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ice Golem
Cannon Cart Fisherman Monk
Fisherman Cannon Cart
Guards Cannon Cart Fisherman Monk
Arrows Poison Monk
Arrows Guards Cannon Cart
Arrows Poison
Arrows Ice Golem Poison Cannon Cart Monk
Fisherman
Guards Ice Golem Cannon Cart Fisherman
Guards Poison Arrows Ice Golem Cannon Cart Fisherman
Arrows Poison
Guards Cannon Cart
Arrows Guards Poison Cannon Cart
Cannon Cart
Monk Fisherman
Arrows Poison Cannon Cart Fisherman
Arrows Guards Cannon Cart Fisherman
Arrows Poison Ice Golem Guards Cannon Cart Fisherman
Cannon Cart Fisherman
Arrows Guards Poison Cannon Cart Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Cannon Cart Fisherman
Poison Arrows Ice Golem Cannon Cart Fisherman Monk
Guards Ice Golem Cannon Cart Fisherman
Guards Ice Golem Cannon Cart Fisherman Monk
Guards Cannon Cart Fisherman
Arrows Poison Ice Golem Monk
Guards Ice Golem Cannon Cart
Cannon Cart Fisherman
Ice Golem Poison Cannon Cart Monk
Guards
Guards Cannon Cart
Monk Arrows Guards Poison
Cannon Cart Ice Golem Guards
Cannon Cart
Guards Ice Golem Poison Cannon Cart Fisherman Monk
Arrows Poison Ice Golem Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Ice Golem Guards Monk
Arrows Poison Monk Fisherman
Arrows Poison Cannon Cart
Cannon Cart Arrows Ice Golem Guards Poison
Poison Arrows
Arrows Poison Ice Golem Monk
Arrows Poison
Arrows Poison Ice Golem
Arrows Poison Monk Fisherman
Guards Poison Fisherman
Poison Monk Arrows Cannon Cart Fisherman
Poison Monk Arrows
Poison Ice Golem Cannon Cart Fisherman
Arrows Poison Cannon Cart Fisherman Monk
Arrows Ice Golem Poison Cannon Cart Fisherman
Arrows Poison Cannon Cart
Arrows Poison Cannon Cart
Monk Arrows Poison
Fisherman
Arrows Poison Fisherman Monk
Arrows Poison Monk
Poison Monk
Arrows Poison
Fisherman Monk
Arrows Poison Cannon Cart Monk
Arrows Ice Golem Poison
Fisherman
Arrows Poison Fisherman Monk
Arrows Poison Fisherman Monk
Poison Arrows Fisherman
Poison Arrows Ice Golem
Guards Poison
Poison Arrows
Arrows Poison Monk
Arrows Poison Monk
Guards Cannon Cart
Poison Arrows Monk
Arrows
Poison Cannon Cart
Arrows Ice Golem Poison
Monk Arrows Poison
Cannon Cart
Guards Poison
Poison
Poison Cannon Cart Monk

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