My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Baby Dragon P.E.K.K.A
Fireball
Goblin Gang Baby Dragon
Poison
Goblin Gang
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Baby Dragon P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Goblin Gang Valkyrie Baby Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Knight
Goblin Gang
Valkyrie Baby Dragon P.E.K.K.A
Valkyrie
Goblin Gang Baby Dragon P.E.K.K.A
Rage
Baby Dragon
Goblin Gang Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Goblin Gang Valkyrie Baby Dragon The Log
The Log
P.E.K.K.A Mega Knight
Mega Knight
Arrows Baby Dragon The Log

Defense Synergies 2 12

Arrows
Mega Knight Valkyrie P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A The Log
Valkyrie
Arrows Goblin Gang Baby Dragon P.E.K.K.A The Log
Rage
Baby Dragon
Valkyrie P.E.K.K.A The Log Mega Knight
P.E.K.K.A
The Log Arrows Goblin Gang Valkyrie Baby Dragon
The Log
P.E.K.K.A Goblin Gang Valkyrie Baby Dragon Mega Knight
Mega Knight
Arrows Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log
P.E.K.K.A Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie P.E.K.K.A The Log Mega Knight
Arrows Goblin Gang The Log Valkyrie Baby Dragon Mega Knight
Arrows Goblin Gang Baby Dragon
Arrows Valkyrie Baby Dragon P.E.K.K.A The Log Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Arrows Baby Dragon The Log Mega Knight
Arrows Goblin Gang Baby Dragon
P.E.K.K.A Mega Knight Goblin Gang Valkyrie The Log
Valkyrie Mega Knight Arrows Goblin Gang Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Goblin Gang Valkyrie P.E.K.K.A
Arrows Mega Knight Goblin Gang Valkyrie Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log Mega Knight
P.E.K.K.A
Goblin Gang Valkyrie Mega Knight Arrows Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight P.E.K.K.A
Arrows Goblin Gang Valkyrie Baby Dragon The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Valkyrie The Log
Goblin Gang Valkyrie P.E.K.K.A Mega Knight The Log
P.E.K.K.A Goblin Gang Valkyrie Mega Knight
Arrows Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Valkyrie
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie Baby Dragon The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Arrows Valkyrie The Log
P.E.K.K.A Mega Knight Goblin Gang Valkyrie
Valkyrie Baby Dragon Mega Knight
Goblin Gang Valkyrie Baby Dragon P.E.K.K.A The Log
Arrows Valkyrie Mega Knight Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Valkyrie The Log
Arrows Valkyrie Baby Dragon The Log Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Goblin Gang
Arrows Valkyrie The Log
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Mega Knight
Arrows
Arrows Baby Dragon The Log Mega Knight
Arrows Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Valkyrie Baby Dragon Mega Knight
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log Mega Knight
Arrows Baby Dragon The Log
Arrows Baby Dragon
Arrows The Log Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows The Log
Goblin Gang
Arrows Baby Dragon
Arrows The Log
Goblin Gang Valkyrie Baby Dragon Mega Knight
Arrows The Log Baby Dragon
Arrows
P.E.K.K.A Mega Knight
Goblin Gang Baby Dragon The Log
Baby Dragon The Log Mega Knight

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