My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Zappies Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Zappies
Zap
Firecracker Zappies
Barbarian Barrel
Firecracker Bomb Tower Zappies
The Log
Firecracker Hog Rider Zappies
Earthquake
Firecracker Bomb Tower Hog Rider Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Hog Rider Zappies Bowler
Fireball
Firecracker Bomb Tower Hog Rider Zappies Bowler
Poison
Firecracker Bomb Tower Zappies
Lightning
Ice Golem Bomb Tower Bowler
Rocket
Bomb Tower Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Bomb Tower Poison Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Firecracker Bomb Tower Hog Rider Zappies Poison Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Firecracker Bomb Tower

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bowler
Firecracker
Hog Rider Ice Golem Zappies Bowler
Ice Golem
Hog Rider Firecracker Zappies
Bomb Tower
Hog Rider
Arrows Firecracker Ice Golem Zappies Poison Bowler
Zappies
Firecracker Ice Golem Hog Rider Bowler
Poison
Hog Rider Bowler
Bowler
Arrows Firecracker Hog Rider Zappies Poison

Defense Synergies 2 9

Arrows
Ice Golem Bomb Tower Bowler
Firecracker
Ice Golem Bomb Tower Zappies
Ice Golem
Firecracker Bomb Tower Arrows Zappies Poison Bowler
Bomb Tower
Ice Golem Arrows Firecracker
Hog Rider
Zappies
Firecracker Ice Golem Bowler
Poison
Ice Golem
Bowler
Arrows Ice Golem Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Ice Golem Zappies
Bomb Tower Firecracker Zappies
Bomb Tower Bowler Zappies
Bomb Tower Firecracker Zappies Bowler
Arrows Firecracker Bomb Tower Poison Bowler
Arrows Bowler Firecracker Bomb Tower Zappies
Arrows Firecracker Bomb Tower Zappies Poison
Bowler Arrows Ice Golem Bomb Tower Poison
Zappies Bomb Tower
Firecracker Ice Golem Zappies Bowler
Poison Arrows Firecracker Ice Golem Bomb Tower Zappies Bowler
Arrows Firecracker Zappies Poison
Bomb Tower Bowler Zappies
Bomb Tower Bowler Arrows Firecracker Zappies Poison
Bomb Tower Zappies
Bomb Tower Zappies Bowler
Bomb Tower Arrows Firecracker Zappies Poison Bowler
Arrows Bomb Tower Firecracker Zappies Bowler
Arrows Bomb Tower Poison Firecracker Ice Golem Zappies Bowler
Bomb Tower Zappies
Bowler Arrows Firecracker Bomb Tower Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Zappies Bowler
Poison Arrows Firecracker Ice Golem Bomb Tower Bowler
Zappies Ice Golem Bomb Tower Bowler
Bowler Ice Golem Zappies
Zappies Bowler
Arrows Firecracker Poison Ice Golem Bomb Tower Zappies
Ice Golem Bomb Tower Zappies Bowler
Bomb Tower Zappies
Firecracker Ice Golem Bomb Tower Zappies Poison
Zappies
Bomb Tower Zappies Bowler
Arrows Poison Bowler
Bowler Ice Golem Bomb Tower Zappies
Firecracker Bomb Tower Zappies Bowler
Zappies Firecracker Ice Golem Bomb Tower Poison Bowler
Arrows Poison Bowler Firecracker Ice Golem Bomb Tower Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Ice Golem
Arrows Firecracker Poison Bowler
Arrows Poison
Arrows Firecracker Ice Golem Poison
Poison Arrows Firecracker Bowler
Arrows Firecracker Poison Ice Golem
Arrows Firecracker Poison Bowler
Arrows Poison Firecracker Ice Golem Bowler
Arrows Poison Firecracker
Poison Bowler
Firecracker Poison Arrows Bowler
Poison Arrows Firecracker
Poison Firecracker Ice Golem Bowler
Arrows Firecracker Poison
Arrows Firecracker Ice Golem Poison
Arrows Firecracker Poison Bowler
Arrows Firecracker Poison Bowler
Arrows Poison
Arrows Firecracker Poison Bowler
Arrows Firecracker Poison Bowler
Poison Bowler
Arrows Poison
Bowler
Arrows Poison
Arrows Firecracker Ice Golem Poison Bowler
Arrows Firecracker Poison Bowler
Arrows Poison Bowler
Poison Arrows Firecracker
Poison Arrows Firecracker Ice Golem
Firecracker Zappies Poison
Bowler
Poison Arrows
Arrows Firecracker Zappies Poison
Arrows Firecracker Poison Bowler
Zappies
Poison Arrows Firecracker Zappies
Arrows
Poison Firecracker Bowler
Arrows Firecracker Ice Golem Poison Bowler
Arrows Poison
Firecracker
Firecracker Zappies Poison Bowler
Firecracker Zappies Poison
Poison Firecracker Bowler

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