My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Executioner Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Executioner P.E.K.K.A Sparky
Fireball
Firecracker Executioner Sparky
Poison
Firecracker Executioner Sparky
Lightning
Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Rocket Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Executioner P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Executioner Rocket Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Fireball Executioner

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Sparky Mega Knight
Firecracker
P.E.K.K.A Sparky Mega Knight
Fireball
Arrows Sparky Mega Knight
Rocket
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Firecracker Executioner
Sparky
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball Executioner

Defense Synergies 1 7

Arrows
Mega Knight Fireball P.E.K.K.A Sparky
Firecracker
P.E.K.K.A Mega Knight
Fireball
Arrows Mega Knight
Rocket
Executioner
Mega Knight
P.E.K.K.A
Arrows Firecracker
Sparky
Arrows
Mega Knight
Arrows Firecracker Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Fireball Executioner Sparky
P.E.K.K.A Sparky Firecracker Executioner Mega Knight
Rocket P.E.K.K.A Sparky Mega Knight Executioner
P.E.K.K.A Sparky Firecracker Mega Knight
Arrows Firecracker Fireball Rocket P.E.K.K.A Sparky Mega Knight
Arrows Fireball Firecracker Executioner Mega Knight
Rocket Arrows Firecracker Fireball Executioner
Rocket Arrows Fireball P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky
Firecracker Sparky Mega Knight
Executioner Arrows Firecracker Fireball Mega Knight
Arrows Executioner Firecracker Fireball
P.E.K.K.A Sparky Mega Knight Fireball Rocket
Fireball Rocket Executioner Sparky Mega Knight Arrows Firecracker P.E.K.K.A
P.E.K.K.A Sparky Mega Knight
Rocket Fireball P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Fireball Executioner P.E.K.K.A
Arrows Fireball Mega Knight Firecracker Executioner
Arrows Executioner Firecracker Fireball Mega Knight
P.E.K.K.A Sparky
Mega Knight Arrows Firecracker Fireball Executioner P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A Sparky
Fireball Arrows Firecracker Rocket Executioner Mega Knight
P.E.K.K.A Mega Knight Rocket Sparky
Rocket P.E.K.K.A Mega Knight Fireball Sparky
P.E.K.K.A Executioner Sparky Mega Knight
Arrows Firecracker Fireball Rocket Executioner
Rocket P.E.K.K.A Sparky Fireball
P.E.K.K.A Mega Knight Sparky
Rocket P.E.K.K.A Mega Knight Firecracker Fireball Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Sparky
Rocket P.E.K.K.A Mega Knight Arrows Fireball
Rocket P.E.K.K.A Mega Knight Fireball Executioner Sparky
Firecracker Fireball Executioner Sparky Mega Knight
Sparky Firecracker Fireball Rocket Executioner P.E.K.K.A
Arrows Executioner Mega Knight Firecracker Fireball P.E.K.K.A Sparky
Arrows Fireball
P.E.K.K.A Mega Knight
P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Rocket Sparky
Arrows Firecracker Fireball Executioner
Rocket Arrows Fireball Sparky
Arrows Firecracker Fireball Rocket Sparky
Fireball Rocket Executioner Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Fireball Executioner Rocket
Arrows Firecracker Executioner Sparky
Arrows Fireball Firecracker Executioner
Arrows Fireball Firecracker
Rocket Fireball Sparky
Firecracker Rocket Arrows Fireball Sparky
Fireball Arrows Firecracker Rocket Executioner
Rocket Firecracker Fireball Executioner Sparky
Arrows Firecracker Fireball Rocket
Arrows Firecracker Fireball Sparky
Rocket Arrows Firecracker Fireball Executioner Sparky
Arrows Firecracker Fireball Rocket Executioner Sparky Mega Knight
Arrows Fireball Rocket Sparky
Rocket Sparky
Rocket Arrows Firecracker Fireball Executioner Sparky Mega Knight
Rocket Arrows Firecracker Fireball Mega Knight
Rocket Fireball Sparky Mega Knight
Rocket Arrows Fireball
Rocket Sparky
Rocket Arrows Fireball
Arrows Firecracker Fireball Executioner Sparky Mega Knight
Arrows Firecracker Fireball Executioner Sparky
Fireball Arrows Sparky Mega Knight
Fireball Rocket Arrows Firecracker Sparky
Arrows Firecracker Fireball Executioner Sparky
Rocket Firecracker Fireball
Fireball Sparky
Arrows Fireball Rocket Sparky Mega Knight
Rocket Arrows Firecracker Fireball Sparky
P.E.K.K.A Sparky Mega Knight
Rocket Arrows Firecracker Fireball Sparky
Fireball Rocket
Fireball Rocket Arrows Firecracker Executioner
Arrows Fireball
Fireball Firecracker Rocket Executioner Sparky Mega Knight
Arrows Firecracker Fireball Executioner
Rocket Arrows Fireball Sparky
Firecracker Executioner P.E.K.K.A Sparky Mega Knight
Firecracker Fireball Rocket Sparky
Firecracker Fireball Rocket Executioner
Firecracker Fireball Rocket Executioner Sparky Mega Knight
P.E.K.K.A Sparky
Fireball Firecracker Rocket Sparky Mega Knight

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