My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards Witch
Zap
Guards Witch
Barbarian Barrel
Elixir Golem Guards Witch
The Log
Elixir Golem Mini P.E.K.K.A Guards Witch
Earthquake
Elixir Golem Guards Witch
Arrows
Guards Witch
Royal Delivery
Elixir Golem Mini P.E.K.K.A Guards Witch
Fireball
Elixir Golem Witch
Poison
Elixir Golem Guards Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Elixir Golem Guards Fireball Mini P.E.K.K.A Freeze Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Elixir Golem Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Elixir Golem Mini P.E.K.K.A Freeze
Elixir Golem
Arrows Fireball Mini P.E.K.K.A Mirror Witch
Fireball
Arrows Mirror Elixir Golem Freeze
Mini P.E.K.K.A
Arrows Elixir Golem Mirror
Mirror
Arrows Fireball Elixir Golem Mini P.E.K.K.A Freeze
Guards
Freeze
Arrows Fireball Mirror
Witch
Elixir Golem

Defense Synergies 2 9

Arrows
Mirror Fireball Mini P.E.K.K.A
Elixir Golem
Fireball
Mirror Arrows Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Arrows Fireball Mirror Guards Freeze Witch
Mirror
Arrows Fireball Mini P.E.K.K.A
Guards
Mini P.E.K.K.A Witch
Freeze
Fireball Mini P.E.K.K.A
Witch
Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Freeze
Mini P.E.K.K.A Witch Guards
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Freeze Guards
Arrows Fireball Freeze Witch
Arrows Fireball
Mini P.E.K.K.A Witch
Guards Mini P.E.K.K.A
Guards Witch Arrows Fireball Freeze
Arrows Fireball Witch
Mini P.E.K.K.A Fireball Guards Freeze Witch
Fireball Arrows Mini P.E.K.K.A Guards Freeze Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Freeze
Arrows Fireball Mini P.E.K.K.A Witch
Arrows Fireball Guards Witch
Arrows Freeze Witch Fireball Guards
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Witch
Fireball Arrows Mini P.E.K.K.A
Guards Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Fireball
Mini P.E.K.K.A Guards Witch
Arrows Fireball Freeze Witch
Mini P.E.K.K.A Guards Fireball Witch
Mini P.E.K.K.A
Freeze Fireball Mini P.E.K.K.A Witch
Witch Guards
Mini P.E.K.K.A Guards Witch
Arrows Fireball Guards
Mini P.E.K.K.A Fireball Guards Witch
Fireball Witch
Guards Witch Fireball Mini P.E.K.K.A Freeze
Arrows Fireball Mini P.E.K.K.A Freeze Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards Freeze
Fireball Arrows
Arrows Fireball Freeze Witch
Arrows Witch
Arrows Fireball Freeze
Arrows Fireball
Fireball Mini P.E.K.K.A Guards
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball Freeze
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Freeze Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Guards Freeze Witch
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Fireball Guards Freeze Witch
Fireball Arrows Witch
Freeze
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Fireball Guards Freeze Witch
Fireball Witch
Fireball Freeze Witch

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