My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Elixir Golem Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Heal Spirit Elixir Golem Valkyrie
The Log
Archers Heal Spirit Elixir Golem
Earthquake
Archers Elixir Golem
Arrows
Archers Heal Spirit
Royal Delivery
Archers Heal Spirit Elixir Golem Valkyrie Battle Healer
Fireball
Archers Elixir Golem Battle Healer
Poison
Archers Elixir Golem Battle Healer
Lightning
Valkyrie Battle Healer
Rocket
Valkyrie Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Elixir Golem Valkyrie Battle Healer Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Archers Arrows Elixir Golem Tornado Valkyrie Battle Healer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Archers Arrows

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Battle Healer Arrows Heal Spirit Elixir Golem
Arrows
Archers Elixir Golem Battle Healer
Heal Spirit
Elixir Golem Battle Healer Archers Valkyrie
Elixir Golem
Heal Spirit Battle Healer Archers Arrows Tornado The Log
Valkyrie
Archers Heal Spirit Battle Healer Tornado
Battle Healer
Archers Heal Spirit Elixir Golem Arrows Valkyrie Tornado
Tornado
Elixir Golem Valkyrie Battle Healer The Log
The Log
Elixir Golem Tornado

Defense Synergies 1 12

Archers
Valkyrie Battle Healer Tornado The Log
Arrows
Valkyrie Battle Healer Tornado
Heal Spirit
Elixir Golem
Valkyrie
Archers Arrows Battle Healer Tornado The Log
Battle Healer
Archers Arrows Valkyrie Tornado The Log
Tornado
Archers Arrows Valkyrie Battle Healer The Log
The Log
Archers Valkyrie Battle Healer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Valkyrie Battle Healer The Log
Tornado Archers Valkyrie
Valkyrie
Arrows Valkyrie Battle Healer Tornado The Log
Arrows Tornado The Log Archers Valkyrie
Tornado Archers Arrows
Arrows Valkyrie Battle Healer The Log
Tornado
Tornado Archers Valkyrie Battle Healer
Archers Valkyrie Arrows Tornado The Log
Arrows Archers Tornado
Valkyrie Battle Healer The Log
Valkyrie Arrows Tornado The Log
Tornado The Log
Arrows Valkyrie Tornado
Arrows Archers Valkyrie Battle Healer Tornado The Log
Arrows Valkyrie Tornado The Log Archers Battle Healer
Tornado
Valkyrie Archers Arrows Battle Healer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Battle Healer
Archers Arrows Valkyrie Battle Healer The Log
Valkyrie Battle Healer The Log
Valkyrie Battle Healer Tornado The Log
Valkyrie Battle Healer
Arrows Archers Tornado
Archers Valkyrie Battle Healer
Valkyrie Battle Healer
Valkyrie Tornado The Log
Valkyrie
Arrows Valkyrie Tornado The Log
Valkyrie
Archers Valkyrie
Archers Valkyrie Battle Healer Tornado The Log
Arrows Valkyrie Archers Battle Healer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows Tornado The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Tornado
Archers Arrows Tornado The Log
Arrows The Log Tornado
Arrows The Log Tornado
Tornado
Arrows Valkyrie Tornado The Log
Archers Arrows Tornado
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Tornado
Archers Arrows The Log
Arrows Valkyrie Tornado The Log
The Log
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log Valkyrie
Arrows The Log Tornado
Arrows Tornado The Log
Arrows Tornado The Log
Archers Arrows Tornado
Arrows The Log
Arrows
Arrows The Log
Archers
Archers Arrows Tornado
Arrows The Log
Valkyrie
Arrows The Log
Arrows Tornado
Tornado The Log
Tornado
Tornado The Log

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