My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Sparky
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch Sparky
Barbarian Barrel
Skeleton Army Witch Electro Wizard Sparky
The Log
Hog Rider Skeleton Army Witch Sparky
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Skeleton Army Witch Electro Wizard Sparky
Fireball
Hog Rider Skeleton Army Witch Electro Wizard Sparky
Poison
Skeleton Army Witch Electro Wizard Sparky
Lightning
Witch Electro Wizard Sparky
Rocket
Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Fireball Hog Rider Electro Wizard Witch Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Fireball Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Electro Wizard Sparky
Hog Rider
Fireball Rage Witch Electro Wizard
Rage
Hog Rider Witch Sparky Electro Wizard
Skeleton Army
Sparky
Witch
Rage Hog Rider
Electro Giant
Sparky
Electro Wizard
Fireball Hog Rider Rage Sparky
Sparky
Rage Fireball Skeleton Army Electro Giant Electro Wizard

Defense Synergies 0 4

Fireball
Electro Wizard
Hog Rider
Rage
Skeleton Army
Electro Wizard Sparky
Witch
Electro Wizard
Electro Giant
Electro Wizard
Fireball Skeleton Army Witch
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Sparky
Skeleton Army Sparky Witch Electro Wizard
Skeleton Army Witch Sparky Electro Wizard
Skeleton Army Witch Sparky Electro Wizard
Fireball Skeleton Army Sparky
Fireball Skeleton Army Electro Wizard
Electro Wizard Fireball Witch
Fireball Electro Giant Electro Wizard Sparky
Witch Sparky Skeleton Army
Skeleton Army Electro Wizard Sparky
Skeleton Army Witch Electro Wizard Fireball Electro Giant
Fireball Witch Electro Wizard
Skeleton Army Sparky Fireball Witch Electro Wizard
Fireball Skeleton Army Sparky Witch Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Fireball Electro Giant Electro Wizard Sparky
Sparky Fireball Skeleton Army Witch Electro Wizard
Fireball Skeleton Army Witch Electro Wizard
Witch Fireball Electro Wizard
Sparky Electro Wizard
Skeleton Army Fireball Witch Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Electro Giant Electro Wizard Sparky
Fireball Electro Wizard
Skeleton Army Witch Electro Wizard Sparky
Skeleton Army Fireball Electro Wizard Sparky
Skeleton Army Witch Sparky
Fireball Electro Giant Witch Electro Wizard
Skeleton Army Sparky Fireball Witch Electro Wizard
Skeleton Army Sparky
Electro Wizard Fireball Skeleton Army Witch Sparky
Witch Skeleton Army Sparky
Witch Sparky
Skeleton Army Fireball Electro Giant Electro Wizard
Skeleton Army Fireball Witch Sparky
Fireball Skeleton Army Witch Electro Giant Sparky
Skeleton Army Witch Electro Giant Electro Wizard Sparky Fireball
Fireball Witch Electro Giant Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Electro Wizard
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Electro Giant Witch
Witch Sparky
Fireball
Fireball
Fireball Electro Wizard Sparky
Fireball Electro Wizard Sparky
Fireball
Fireball Sparky
Fireball
Fireball Sparky
Fireball Witch Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Electro Wizard Sparky
Fireball Witch Electro Giant
Fireball Sparky
Fireball
Sparky
Fireball
Electro Giant Fireball Witch Sparky
Witch
Fireball Witch Electro Wizard Sparky
Fireball Witch Sparky
Fireball Sparky
Fireball Witch Electro Giant Electro Wizard Sparky
Electro Wizard Fireball Witch Electro Giant
Fireball Sparky
Fireball Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball Sparky
Electro Wizard Fireball Skeleton Army Witch
Fireball Witch Electro Wizard
Fireball
Fireball Electro Wizard Sparky
Fireball
Fireball Electro Giant Sparky
Sparky
Electro Giant Fireball Witch Electro Wizard Sparky
Fireball Witch Electro Wizard
Fireball Witch Electro Giant Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: