My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Electro Spirit Wizard
The Log
Electro Spirit
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Wizard P.E.K.K.A Inferno Dragon
Fireball
Wizard Inferno Dragon
Poison
Wizard
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Royal Delivery Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Zap The Log Royal Delivery Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Zap The Log

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Zap
Mirror P.E.K.K.A Electro Spirit The Log
Royal Delivery
Wizard
P.E.K.K.A
Mirror
Zap The Log
P.E.K.K.A
Zap Electro Spirit Wizard The Log
The Log
Mirror Zap P.E.K.K.A
Inferno Dragon

Defense Synergies 3 15

Electro Spirit
Zap The Log
Zap
Mirror Electro Spirit Royal Delivery P.E.K.K.A The Log Inferno Dragon
Royal Delivery
Mirror Zap Wizard P.E.K.K.A The Log Inferno Dragon
Wizard
Royal Delivery P.E.K.K.A The Log
Mirror
Zap Royal Delivery The Log Inferno Dragon
P.E.K.K.A
The Log Zap Royal Delivery Wizard
The Log
P.E.K.K.A Electro Spirit Zap Royal Delivery Wizard Mirror Inferno Dragon
Inferno Dragon
Zap Royal Delivery Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
P.E.K.K.A Inferno Dragon Zap Royal Delivery The Log
P.E.K.K.A Royal Delivery Inferno Dragon
P.E.K.K.A Inferno Dragon
Royal Delivery P.E.K.K.A The Log
Royal Delivery The Log Electro Spirit Zap
Inferno Dragon Electro Spirit Zap Royal Delivery Wizard
Electro Spirit Zap P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon
Royal Delivery
Electro Spirit Zap Royal Delivery Wizard The Log
Inferno Dragon Zap Royal Delivery Wizard
P.E.K.K.A Zap Royal Delivery Wizard The Log
Wizard Electro Spirit Zap Royal Delivery P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon
Zap Royal Delivery P.E.K.K.A The Log Inferno Dragon
Wizard Royal Delivery P.E.K.K.A
Royal Delivery Electro Spirit Zap Wizard The Log
Zap Royal Delivery Wizard The Log Electro Spirit Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Electro Spirit Royal Delivery P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Delivery P.E.K.K.A
Royal Delivery Zap Wizard The Log Inferno Dragon
Royal Delivery P.E.K.K.A Zap The Log
P.E.K.K.A Zap Royal Delivery The Log
P.E.K.K.A Royal Delivery Inferno Dragon
Royal Delivery Wizard Electro Spirit Zap
Royal Delivery P.E.K.K.A
P.E.K.K.A Royal Delivery Inferno Dragon
Zap Royal Delivery P.E.K.K.A Electro Spirit The Log Inferno Dragon
P.E.K.K.A Royal Delivery Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Royal Delivery The Log
Royal Delivery P.E.K.K.A Wizard
Wizard
Electro Spirit Zap Royal Delivery P.E.K.K.A The Log Inferno Dragon
Electro Spirit Zap Royal Delivery Wizard P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Electro Spirit Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Electro Spirit Wizard
Inferno Dragon
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Electro Spirit Wizard
Zap Wizard The Log
Zap Electro Spirit
P.E.K.K.A
Wizard The Log
Zap Electro Spirit
Zap Wizard
The Log
Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Electro Spirit The Log
Zap
Zap The Log

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